Vow of Wildness is an Uncommon Aura enchantment from the 2018 Commander Anthology Volume II set, offering a potent +3/+3 boost and trample to enchanted creatures.
Vow of Wildness
2018 • Magic: The Gathering • Commander Anthology Volume II
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Description
Vow of Wildness is a green Enchantment — Aura from Magic: The Gathering's Commander Anthology Volume II, released in 2018. Identified as card number 148 with the set code CM2, this Uncommon rarity card has become a staple reference for players and collectors alike. Designed by Jim Pavelec, the card represents a significant piece of the Commander format's history, focusing on aggressive creature enhancement. As an Aura, Vow of Wildness attaches to a creature to provide substantial power and toughness. The enchanted creature receives a +3/+3 bonus, significantly altering its combat potential. It also gains the trample ability, allowing excess damage to reach the opponent's life total even if blocked. Crucially, the card includes a restriction preventing the enchanted creature from attacking you or planeswalkers you control, ensuring it remains a tool for offense against opponents rather than a liability in friendly fire scenarios. This combination of stats and effects makes it a versatile tool for green-based strategies. For Magic: The Gathering enthusiasts, this card serves as a key component in understanding the design philosophy of the Commander Anthology Volume II. Collectors often seek out specific cards from this era to complete their Commander Anthology Volume II collection or to build themed libraries. The card's straightforward yet effective design reflects the balance sought in the Commander format, where individual card power must support long, multiplayer games. Whether you are a seasoned player looking to refresh your deck options or a new collector exploring the diverse range of Magic: The Gathering products, Vow of Wildness offers a clear example of effective enchantment design. Its presence in the CM2 set highlights Wizards of the Coast's commitment to providing reprinted classics and new interpretations for the Commander format. The card's enduring appeal lies in its ability to transform ordinary creatures into formidable threats, a theme that resonates throughout the Magic: The Gathering universe.
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Card Details
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Catalog Profile
The core identity of the card within the set.
Featured Subject
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Featured
Vow of Wildness
Game
Magic: The Gathering
TCG Attributes
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Uncommon
Jim Pavelec
Card Stock
English
{2}{G}
Enchantment — Aura
G
Card Text
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Enchant creature Enchanted creature gets +3/+3, has trample, and can't attack you or planeswalkers you control.
"Savagery is the birthright of every creature that draws breath—or wishes it could." —Karador, Ghost Chieftain
















