A 2014 Magic: The Gathering Commander release featuring the Assault Suit artifact equipment, designed to provide powerful board control through aggressive stats and opponent manipulation.
Assault Suit
2014 • Magic: The Gathering • Commander
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Description
The 2014 Commander release from Magic: The Gathering includes the Assault Suit, cataloged as card number 53 in set C14. Designed by James Paick, this artifact equipment card provides a distinct tactical advantage by granting an equipped creature +2/+2 power and toughness alongside the haste ability. A key feature of this card is its ability to prevent the equipped creature from attacking you or planeswalkers you control, ensuring it remains a reliable asset rather than a liability. Additionally, the card prevents the creature from being sacrificed, adding a layer of durability to your board presence. For collectors of Magic: The Gathering trading card game cards, the Assault Suit represents a clever design choice from the Commander series. Its secondary effect allows you to force opponents to gain control of the equipped creature during their upkeep, untapping it for them. This mechanic introduces a strategic layer of risk and reward, making it a memorable piece for players who enjoy complex interactions. As an Uncommon rarity card, it serves as a valuable addition for those building focused decks or expanding their Magic: The Gathering collections. The card's straightforward artifact type and equipment subtype make it a versatile tool for various strategies, appealing to both competitive players and casual hobbyists interested in the 2014 era of the game.
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Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
The core identity of the card within the set.
Featured Subject
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Featured
Assault Suit
Game
Magic: The Gathering
TCG Attributes
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Uncommon
James Paick
Card Stock
English
{4}
Artifact — Equipment
Card Text
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Equipped creature gets +2/+2, has haste, can't attack you or planeswalkers you control, and can't be sacrificed. At the beginning of each opponent's upkeep, you may have that player gain control of equipped creature until end of turn. If you do, untap it. Equip {3}
