The Commander 2014 edition Comeuppance card, a powerful white instant designed for strategic gameplay and set completion.
Comeuppance
2014 • Magic: The Gathering • Commander
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Description
The Commander 2014 release features Comeuppance as card number 4, a white instant card that has become a staple for players seeking defensive strategies in the Commander format. Designed by Marco Nelor, this rare card from the C14 set offers a unique gameplay mechanic that protects against damage while simultaneously turning the tide against opponents. As a single-card release within the broader Commander series, it appeals to collectors who value the distinct design language and thematic consistency of the 2014 expansion. The card's mana cost of {3}{W} and its ability to prevent damage from sources you don't control make it a notable addition for enthusiasts of the Magic: The Gathering trading card game. Collectors often seek this card to complete their Commander 2014 collection or to enhance their library with versatile protective spells. Its presence in the set highlights the focus on powerful, single-card effects that define the Commander experience. For those interested in the history of Magic: The Gathering's Commander product lines, this card represents a significant moment in the evolution of the format's strategy and design.
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Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
The core identity of the card within the set.
Featured Subject
The subject, team, league, and sport context tied to this card.
Featured
Comeuppance
Game
Magic: The Gathering
TCG Attributes
Rarity, print treatment, and game-specific stats for this card.
Rare
Marco Nelor
Card Stock
English
{3}{W}
Instant
W
Card Text
Abilities, attacks, oracle text, and flavor text printed on the card.
Prevent all damage that would be dealt to you and planeswalkers you control this turn by sources you don't control. If damage from a creature source is prevented this way, Comeuppance deals that much damage to that creature. If damage from a noncreature source is prevented this way, Comeuppance deals that much damage to the source's controller.
