This 2013 Magic: The Gathering Commander release features Curse of Chaos, card number 105, an Uncommon Enchantment — Aura Curse designed by Jason A. Engle.
Curse of Chaos
2013 • Magic: The Gathering • Commander
No Listings Available
No listings available right now.
Market Price Guide
| Condition | Value | Comps | Source | Price Date |
|---|---|---|---|---|
| Raw / Ungraded | $0.36 | Unknown | Guide Estimate Based on TCGplayer Market (reference) | Source Observation Date Unavailable |
Price HistoryOver the last 30 days, stored prices ranged from $0.35 to $0.36 across 2 capture days. Change between Sep 4, 2026 and Sep 13, 2026: 2.9%. Compares the same source, grade and signed status. Capture days are not completed-sale counts. | ||||
Raw / Ungraded
$0.36- Comps
- Unknown
- Source
Guide Estimate
Based on TCGplayer Market (reference)- Price Date
- Source Observation Date Unavailable
Price HistoryOver the last 30 days, stored prices ranged from $0.35 to $0.36 across 2 capture days. Change between Sep 4, 2026 and Sep 13, 2026: 2.9%. Compares the same source, grade and signed status. Capture days are not completed-sale counts.
Price History
Description
Curse of Chaos, identified as card number 105 in the 2013 Commander set, stands as a distinctive entry in Magic: The Gathering's trading card game history. Released under the C13 set code, this Uncommon Enchantment — Aura Curse offers players a strategic twist on the classic Aura mechanic. The card, featuring artwork by Jason A. Engle, captures the thematic essence of the Commander format with its unique curse interaction. The card's gameplay centers on a compelling risk-reward dynamic. As an Enchantment — Aura Curse, it requires a player to be enchanted. When that player is attacked by one or more creatures, the attacking player gains a choice: they may discard a card to draw a card. This mechanic introduces a layer of psychological depth to the game, forcing attackers to weigh the immediate benefit of card advantage against the potential loss of resources. Such interactions are highly valued by collectors who appreciate cards that embody the complex, multiplayer nature of the Commander format. For collectors of Magic: The Gathering, Curse of Chaos represents a tangible piece of the 2013 Commander era. This card, with its straightforward mana cost of {2}{R} and mana value of 3, serves as a reminder of the accessible yet deep design philosophy that characterized the release. The flavor text, attributed to Siglind the Conqueror, adds narrative weight, hinting at the personal and often cruel nature of curses within the game's lore. Collectors often seek out cards from this period for their historical significance in the evolution of the Commander format. Curse of Chaos, with its clear rules text and engaging gameplay, remains a favorite among those who enjoy building decks centered around curse effects or who appreciate the strategic nuances of Aura-based enchantments. Whether used in gameplay or displayed as part of a broader collection, this card offers a glimpse into the creative design choices that have made Magic: The Gathering a enduring phenomenon. The card's enduring appeal lies in its ability to create memorable moments at the tabletop, where every decision carries weight.
Have one of these to sell?
We'll pre-fill the product details from this catalog entry, so your listing lands on this exact page. Just add photos of your copy, pick its condition, and set your price.
Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
The core identity of the card within the set.
Featured Subject
The subject, team, league, and sport context tied to this card.
Featured
Curse of Chaos
Game
Magic: The Gathering
TCG Attributes
Rarity, print treatment, and game-specific stats for this card.
Uncommon
Jason A. Engle
Card Stock
English
{2}{R}
Enchantment — Aura Curse
R
Card Text
Abilities, attacks, oracle text, and flavor text printed on the card.
Enchant player Whenever a player attacks enchanted player with one or more creatures, that attacking player may discard a card. If the player does, they draw a card.
"Let them cry for mercy. The only one who can hear them is me." —Siglind the Conqueror










