The 2020 Magic: The Gathering Commander Legends release includes Cage of Hands, a white Aura enchantment designed to disrupt opponent strategies by preventing the enchanted creature from attacking or blocking.
Cage of Hands
2020 • Magic: The Gathering • Commander Legends
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Raw / Ungraded
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Released in 2020 as part of the Commander Legends expansion, Cage of Hands (card number 14) is a white Enchantment — Aura within the Magic: The Gathering trading card game. Designed by Mark Tedin, this common rarity card offers a strategic defensive tool for players utilizing white mana in their decks. The card features a mana cost of {2}{W} and a mana value of 3, making it accessible in the early to mid-game phases of a match. The primary function of this Aura is to restrict an opponent's offensive capabilities. When attached to a creature, it imposes a strict prohibition: the enchanted creature cannot attack or block. This effect provides immediate tactical advantage by neutralizing threats or protecting key allies from being targeted by blockers. For collectors and players interested in the Commander format, where single-card impacts can shift the entire board state, this card represents a classic control element. Beyond its static defensive ability, Cage of Hands includes a flexible activation cost. By paying {1}{W}, the controller can return the Aura to its owner's hand. This recursion mechanic allows for creative play, enabling players to reattach the enchantment to a different creature later in the turn or cycle it back into their library for future use. This versatility adds depth to the card's utility, distinguishing it from one-time effects. As a staple of the Commander Legends set, this card appeals to those who appreciate the strategic depth of the Commander format. Collectors often seek out specific cards like this to complete their Commander Legends collection or to build thematic white-based decks. Whether for competitive play or casual gatherings, understanding the mechanics of cards like Cage of Hands enhances the overall Magic: The Gathering experience.
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Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
The core identity of the card within the set.
Featured Subject
The subject, team, league, and sport context tied to this card.
Featured
Cage of Hands
Game
Magic: The Gathering
TCG Attributes
Rarity, print treatment, and game-specific stats for this card.
Common
Mark Tedin
Card Stock
English
{2}{W}
Enchantment — Aura
W
Card Text
Abilities, attacks, oracle text, and flavor text printed on the card.
Enchant creature Enchanted creature can't attack or block. {1}{W}: Return this Aura to its owner's hand.
FAQ
Frequently Asked Questions
What is the mana cost of Cage of Hands?
Cage of Hands has a mana cost of {2}{W}, meaning it requires two generic mana and one white mana to cast. It has a total mana value of 3, placing it in the early-to-mid game curve for most formats.
How does the Aura mechanic work with Cage of Hands?
As an Aura, Cage of Hands must be attached to a creature when it enters the battlefield. While attached, it prevents that creature from attacking or blocking. If the enchanted creature leaves the battlefield, the Aura is put into its owner's graveyard.
Can I reuse Cage of Hands after it resolves?
Yes, Cage of Hands has a built-in recursion ability. By paying {1}{W}, you can return the Aura from the battlefield to your hand. This allows you to potentially reattach it to another creature or cycle it for future use.
Cards Named Cage of Hands
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