The Coastline Marauders card from Magic: The Gathering's 2020 Commander Legends set (#168) is a versatile Uncommon Human Pirate creature with Trample and Encore abilities.
Coastline Marauders
2020 • Magic: The Gathering • Commander Legends
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Description
Coastline Marauders is a red creature card from the Commander Legends expansion, released in 2020 by Wizards of the Coast. As card number 168 in the CMR set, this Uncommon Human Pirate brings significant board impact through its Trample ability and a unique combat trigger. The card's mana cost of {2}{R} allows for early deployment, while its power scales dynamically based on the number of lands controlled by the defending players. A defining feature of this Magic: The Gathering card is the Encore mechanic, which enables players to exile the card from their graveyard for {4}{R}{R} to create token copies that attack different opponents with haste. This strategic depth makes Coastline Marauders a valuable addition to pirate-themed decks or aggressive red strategies. Collectors appreciate the card for its intricate rules interaction and its role within the Commander format's evolving meta. The card's design and gameplay mechanics reflect the creative innovation found in Commander Legends, appealing to both competitive players and collectors seeking to expand their Magic: The Gathering library with functional and thematic pieces.
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Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
The core identity of the card within the set.
Featured Subject
The subject, team, league, and sport context tied to this card.
Featured
Coastline Marauders
Game
Magic: The Gathering
TCG Attributes
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Uncommon
J.P. Targete
Card Stock
English
{2}{R}
Creature — Human Pirate
0 / 3
R
Card Text
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Trample Whenever this creature attacks, it gets +1/+0 until end of turn for each land defending player controls. Encore {4}{R}{R} ({4}{R}{R}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
