Monastery Siege (C17 #88) is a 2017 Magic: The Gathering Commander enchantment by Mark Winters. Choose between drawing extra cards or increasing opponent spell costs.
Monastery Siege
2017 • Magic: The Gathering • Commander
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$0.64
Description
Released in 2017 as card number 88 in the Commander set, Monastery Siege stands out as a flexible enchantment in the Magic: The Gathering trading card game. Designed by Mark Winters, this card offers a dual-mode effect that allows players to tailor their strategy to the current board state. As a blue enchantment with a mana cost of two generic and one blue mana, it provides efficient interaction and resource management. The card’s unique design centers on a choice made as it enters the battlefield: Khans or Dragons. Selecting the Khans path grants a recurring benefit where the controller draws an additional card during their draw step but must discard one. This creates a dynamic resource engine that can fuel combo strategies or stabilize a hand. Alternatively, choosing Dragons imposes a significant tax on opponents, forcing them to pay two additional mana for any spell targeting the player or their permanents. This defensive option effectively shuts down aggressive or targeted strategies. Collectors of Magic: The Gathering value Monastery Siege for its strategic depth and iconic status within the Commander format. The card’s ability to shift roles makes it a staple in many blue-based decks. Its rarity as a Rare card adds to its desirability among serious players. Whether used for its card-drawing potential or its protective deterrent, Monastery Siege remains a key piece for those building competitive or casual Commander decks. The card’s enduring appeal lies in its simple yet powerful decision-making mechanic, which continues to influence gameplay years after its release.
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Card Details
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Catalog Profile
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Featured Subject
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Featured
Monastery Siege
Game
Magic: The Gathering
TCG Attributes
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Rare
Mark Winters
Card Stock
English
{2}{U}
Enchantment
U
Card Text
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As this enchantment enters, choose Khans or Dragons. • Khans — At the beginning of your draw step, draw an additional card, then discard a card. • Dragons — Spells your opponents cast that target you or a permanent you control cost {2} more to cast.












