The Simic Keyrune (C15) is a 2015 Magic: The Gathering Commander artifact that provides flexible mana production or temporary creature transformation.
Simic Keyrune
2015 • Magic: The Gathering • Commander
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$0.15
Description
Released in 2015 as part of the Commander series, the Simic Keyrune stands as a distinctive artifact within the Magic: The Gathering trading card game. Identified by card number 265 and set code C15, this Uncommon card was illustrated by Daniel Ljunggren and serves as a functional piece for deck builders seeking versatility. The card features a mana cost of three and belongs to the green and blue color identity, reflecting the Simic guild's hybrid nature. Functionally, the Simic Keyrune offers players a strategic choice each turn. By tapping the artifact, you can add one green or one blue mana to your pool, helping to support spells that require either color. Alternatively, spending one green and one blue mana allows you to transform the Keyrune into a 2/3 green and blue Crab artifact creature with hexproof until the end of the turn. This temporary transformation provides a defensive option, as the hexproof ability prevents opponents from targeting the creature with spells or abilities. Collectors of Magic: The Gathering often appreciate the Simic Keyrune for its elegant design and mechanical utility. As a staple in the Commander format, it exemplifies the format's focus on unique interactions and flexible resource management. The card’s ability to shift between a mana source and a protective creature makes it a notable entry for enthusiasts of the Simic combination. Whether used for its mana generation or its transient creature form, this card remains a relevant component for those exploring the strategic depths of Commander 2015.
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Card Details
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Catalog Profile
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Featured Subject
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Featured
Simic Keyrune
Game
Magic: The Gathering
TCG Attributes
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Uncommon
Daniel Ljunggren
Card Stock
English
{3}
Artifact
Card Text
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{T}: Add {G} or {U}. {G}{U}: This artifact becomes a 2/3 green and blue Crab artifact creature with hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)











