The 2009 Magic: The Gathering Conflux Blood Tyrant foil card (Card #99) is a rare 7-mana Vampire creature featuring flying, trample, and powerful life-loss mechanics.
Blood Tyrant
2009 • Magic: The Gathering • Conflux
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Description
The Blood Tyrant from the 2009 Magic: The Gathering Conflux set stands out as a formidable threat on the battlefield. As a rare foil card numbered 99, this seven-mana Vampire creature commands attention with its imposing 5/5 power and toughness. Gameplay mechanics define the Blood Tyrant’s strategic value. It possesses flying and trample, allowing it to bypass ground defenses and deal direct damage. Its unique upkeep ability forces each player to lose 1 life, placing +1/+1 counters on the Tyrant for each life lost. This creates a snowball effect, growing the creature’s size as the game progresses. Additionally, whenever a player loses the game, the Tyrant gains five +1/+1 counters, rewarding decisive victories with an even more powerful presence. Collectors appreciate the Blood Tyrant for its intricate rules text and the foil treatment that enhances its rarity. Whether building a Vampire tribal deck or simply admiring the card’s abilities, the Blood Tyrant offers a compelling blend of power and strategic depth. Its foil finish adds an extra layer of appeal for those seeking high-quality variants. This card remains a notable piece of Magic: The Gathering history, celebrated for its unique abilities and aesthetic charm.
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Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
The core identity of the card within the set.
Featured Subject
The subject, team, league, and sport context tied to this card.
Featured
Blood Tyrant
Game
Magic: The Gathering
TCG Attributes
Rarity, print treatment, and game-specific stats for this card.
Rare
Karl Kopinski
Card Stock
English
Foil
{4}{U}{B}{R}
Creature — Vampire
5 / 5
B, R, U
Card Text
Abilities, attacks, oracle text, and flavor text printed on the card.
Flying, trample At the beginning of your upkeep, each player loses 1 life. Put a +1/+1 counter on this creature for each 1 life lost this way. Whenever a player loses the game, put five +1/+1 counters on this creature.
