The Elder Mastery foil card from Magic: The Gathering's 2009 Conflux expansion. This #104 enchantment offers collectors a distinct foil finish and powerful gameplay mechanics.
Elder Mastery
2009 • Magic: The Gathering • Conflux
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Description
Elder Mastery stands as a formidable enchantment within the Magic: The Gathering Conflux expansion, released in 2009. As card number 104 in the set, this foil variant captures the attention of players and collectors who appreciate the strategic depth of the game's blue, black, and red color identity. The card functions as an Aura enchantment, requiring a significant mana investment to cast but offering substantial board impact. By enchanting a creature, it grants the target +3/+3 power and toughness along with the flying ability, while also imposing a harsh penalty on opponents whenever damage is dealt. This dual effect makes it a compelling choice for decks focused on aggressive strategies or controlling the board through card disadvantage. For those building a comprehensive collection of Magic: The Gathering cards, this release represents a key piece of the era's design evolution. The combination of its artistic presentation by Dave Allsop and its functional power in gameplay ensures it remains a notable item for enthusiasts of the format. Whether you are completing a set or seeking a powerful addition to your collection, this foil card offers a tangible connection to the rich history of the game.
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Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
The core identity of the card within the set.
Featured Subject
The subject, team, league, and sport context tied to this card.
Featured
Elder Mastery
Game
Magic: The Gathering
TCG Attributes
Rarity, print treatment, and game-specific stats for this card.
Uncommon
Dave Allsop
Card Stock
English
Foil
{3}{U}{B}{R}
Enchantment — Aura
B, R, U
Card Text
Abilities, attacks, oracle text, and flavor text printed on the card.
Enchant creature Enchanted creature gets +3/+3 and has flying. Whenever enchanted creature deals damage to a player, that player discards two cards.
Taste his power, hunger for his command.
