The Morkrut Banshee from Magic: The Gathering's 2014 Conspiracy expansion. This uncommon Spirit card offers strategic depth with its Morbid ability.
Morkrut Banshee
2014 • Magic: The Gathering • Conspiracy
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Description
The Morkrut Banshee, card number 118, stands as a notable inclusion in the 2014 Conspiracy set of Magic: The Gathering. As a black Creature — Spirit, this card brings a unique strategic element to the tabletop experience, appealing to both dedicated collectors and competitive players alike. Strategically, the Morkrut Banshee is defined by its Morbid ability. When this creature enters the battlefield, if any creature has died during that turn, the Banshee grants a target creature -4/-4 until end of turn. This effect allows for powerful board control, enabling players to neutralize threats or finish off key opponents with precise timing. The mana cost of {3}{B}{B} positions it as a mid-to-late game powerhouse, requiring careful resource management to deploy effectively. The uncommon rarity ensures it remains accessible while still holding significance for those completing the full set. For enthusiasts of the Spirit subtype, the Morkrut Banshee serves as a foundational piece for building thematic decks. Its enduring presence in the Magic: The Gathering ecosystem highlights its lasting appeal among fans of the trading card game. Whether used in constructed play or simply admired for its design, this card remains a staple of the Conspiracy era.
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Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
The core identity of the card within the set.
Featured Subject
The subject, team, league, and sport context tied to this card.
Featured
Morkrut Banshee
Game
Magic: The Gathering
TCG Attributes
Rarity, print treatment, and game-specific stats for this card.
Uncommon
Svetlin Velinov
Card Stock
English
{3}{B}{B}
Creature — Spirit
4 / 4
B
Card Text
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Morbid — When this creature enters, if a creature died this turn, target creature gets -4/-4 until end of turn.
"Let go your grudges, or risk wandering the bogs forever in a murderous rage." —Hildin, priest of Avacyn











