The strategic value of Windborne Charge, a white sorcery from Magic: The Gathering's Conspiracy: Take the Crown set. This card empowers your creatures with flying and strength.
Windborne Charge
2016 • Magic: The Gathering • Conspiracy: Take the Crown
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Description
Windborne Charge stands as a potent white sorcery within the Magic: The Gathering trading card game, originally released in 2016 as part of the Conspiracy: Take the Crown expansion. Identified by card number 100 and the set code CN2, this uncommon card is designed for players seeking immediate battlefield control and offensive momentum. With a mana cost of four, including two generic and two white mana, the card offers efficient impact for its resource investment. The card’s utility lies in its ability to transform two target creatures under your control. By granting them +2/+2 power and toughness along with the flying ability until the end of turn, Windborne Charge allows for sudden aerial dominance or crucial survival against grounded threats. This flexibility makes it a staple in white-based decks that prioritize tempo and creature synergy. The flavor text adds depth to the card’s lore, referencing the merfolk’s reverence for the sky goddess Emeria and the kor’s worship of Kamsa, highlighting a rare moment of unity between the two races. For collectors and players alike, Windborne Charge represents a key component of the Conspiracy block’s unique design philosophy. As part of the Conspiracy: Take the Crown set, this card contributes to the broader narrative of political intrigue and alliance-building that defines the expansion. Whether used in casual games or competitive formats, Windborne Charge provides a reliable tool for gaining aerial advantage. Its straightforward effect and thematic integration make it a valued addition to any Magic: The Gathering collection. The card’s enduring appeal lies in its simplicity and effectiveness, ensuring it remains a relevant choice for white mages seeking to control the skies.
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Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
The core identity of the card within the set.
Featured Subject
The subject, team, league, and sport context tied to this card.
Featured
Windborne Charge
Game
Magic: The Gathering
TCG Attributes
Rarity, print treatment, and game-specific stats for this card.
Uncommon
Ryan Pancoast
Card Stock
English
{2}{W}{W}
Sorcery
W
Card Text
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Two target creatures you control each get +2/+2 and gain flying until end of turn.
The merfolk call the sky goddess Emeria. The kor call her Kamsa. The two races agree on little except that she offers many blessings to the faithful.








