The Drogskol Reinforcements card from the 2021 Crimson Vow Commander subset offers a powerful Spirit Soldier effect for your Magic: The Gathering collection.
Drogskol Reinforcements
2021 • Magic: The Gathering • Crimson Vow • Commander
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Description
The Drogskol Reinforcements card, identified as number 43 in the 2021 Crimson Vow Commander subset, serves as a strategic asset for Magic: The Gathering enthusiasts. This white mana creature, classified as a Spirit Soldier, features a mana cost of three generic and one white mana. Designed by Antonio José Manzanedo, the card brings a unique tactical dimension to gameplay through its Melee ability, which boosts its power and toughness based on opponents attacked. The design also includes protective effects for other Spirits you control, making it a valuable inclusion for thematic builds. Collectors often seek this card to complete their Crimson Vow Commander sets or to enhance their library with versatile creature options. Whether you are building a competitive deck or expanding your collection, this card represents a key component of the Crimson Vow expansion. Its distinct mechanics and creature type make it a notable entry for those interested in the strategic depth of the game. Exploring the full roster of the Commander subset can reveal many such impactful cards that define the era.
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Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
The core identity of the card within the set.
Featured Subject
The subject, team, league, and sport context tied to this card.
Featured
Drogskol Reinforcements
Game
Magic: The Gathering
TCG Attributes
Rarity, print treatment, and game-specific stats for this card.
Rare
Antonio José Manzanedo
Card Stock
English
{3}{W}
Creature — Spirit Soldier
2 / 2
W
Card Text
Abilities, attacks, oracle text, and flavor text printed on the card.
Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.) Other Spirits you control have melee. Prevent all noncombat damage that would be dealt to Spirits you control.
