Identify and acquire the 2012 Dark Ascension uncommon 'Curse of Exhaustion' (DKA #5), a white Aura Curse enchantment from Magic: The Gathering.
Curse of Exhaustion
2012 • Magic: The Gathering • Dark Ascension
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Market Price Guide
| Condition | Value | Comps | Source | Price Date |
|---|---|---|---|---|
| Raw / Ungraded | $0.36 | Unknown | Guide estimate Based on TCGplayer Market (reference) | Source observation date unavailable |
Price History
$0.36
Description
Curse of Exhaustion is an uncommon white Enchantment — Aura Curse from the Magic: The Gathering Dark Ascension set, released in 2012. Carrying the card number 5 and set code DKA, this piece is designed by Slawomir Maniak and represents a strategic control option for players utilizing the white mana color identity. The card requires a mana cost of {2}{W}{W} and has a mana value of 4, making it a mid-game tool for limiting opponent actions. As an Aura Curse, this card attaches to a specific player rather than a permanent on the battlefield. Its primary effect restricts the enchanted player to casting no more than one spell per turn. This mechanic creates a significant bottleneck for opponents relying on combo strategies or multi-card spells, allowing the controller to dictate the pace of the game. The flavor text, attributed to the in-game character Bishop Argust, reflects the thematic weight of imposing strict limitations on heretical actions, adding narrative depth to the mechanical restriction. Collectors of Magic: The Gathering trading cards often seek out specific cards from the Dark Ascension expansion to complete their sets or to build themed collections around Aura Curses. The 2012 release is part of a distinct era in the game's history, and maintaining a comprehensive inventory of these cards is a popular pursuit among hobbyists. Whether you are building a Commander deck, focusing on Sealed formats, or simply curating a library of rare and uncommon spells, Curse of Exhaustion offers a unique interaction that stands out in the game's vast card pool. By focusing on the identity of the card—its set, number, and mechanics—collectors can find exactly what they need to enhance their game or their collection. The enduring appeal of Aura Curses lies in their ability to create asymmetric gameplay, making them a fascinating subject for both competitive players and casual collectors alike.
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Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
The core identity of the card within the set.
Featured Subject
The subject, team, league, and sport context tied to this card.
Featured
Curse of Exhaustion
Game
Magic: The Gathering
TCG Attributes
Rarity, print treatment, and game-specific stats for this card.
Uncommon
Slawomir Maniak
Card Stock
English
{2}{W}{W}
Enchantment — Aura Curse
W
Card Text
Abilities, attacks, oracle text, and flavor text printed on the card.
Enchant player Enchanted player can't cast more than one spell each turn.
"I do believe your heresy will prove more difficult now that you have more pressing concerns." —Bishop Argust





