Harrowing Journey is a 2012 Dark Ascension sorcery card from Magic: The Gathering, offering a potent card advantage mechanic at five mana.
Harrowing Journey
2012 • Magic: The Gathering • Dark Ascension
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Description
Harrowing Journey, identified as card number 67 in the 2012 Dark Ascension expansion, represents a strategic sorcery option within the Magic: The Gathering trading card game. Designed by artist James Paick, this Uncommon card carries the set code DKA and belongs to the black mana color identity. The card requires a mana cost of four generic mana and one black mana, resulting in a mana value of five. When cast, it targets a player, allowing them to draw three cards while causing that same player to lose three life. This mechanic creates a high-risk, high-reward dynamic, forcing opponents to weigh immediate card advantage against the immediate loss of life total. Collectors of Magic: The Gathering often appreciate this card for its straightforward yet impactful gameplay potential, fitting neatly into decks built around sacrifice strategies or life total manipulation. For traders and players, this card remains a staple in formats where life total is a critical resource, offering flexibility in both offensive and defensive maneuvers. The balance between drawing cards and losing life makes it a versatile tool for controlling the board state. Whether building a competitive deck or expanding a personal collection of Uncommon cards from the Dark Ascension era, Harrowing Journey stands out for its efficient mana curve and clear strategic impact. Its design prioritizes utility, making it a consistent choice for players seeking to manipulate card draw and life totals effectively.
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Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
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Featured Subject
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Featured
Harrowing Journey
Game
Magic: The Gathering
TCG Attributes
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Uncommon
James Paick
Card Stock
English
{4}{B}
Sorcery
B
Card Text
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Target player draws three cards and loses 3 life.
"There are always fools who attempt to traverse Kruin Pass before sundown and every time they wind up in a race for their lives." —Old Rutstein






