The 2004 Darksteel foil version of Drill-Skimmer (#118) is a sought-after artifact creature for Magic: The Gathering collectors.
Drill-Skimmer
2004 • Magic: The Gathering • Darksteel
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Description
Illustrated by Mark Zug, this Magic: The Gathering card features the Thopter subtype and costs four mana to cast. As a 2/1 creature, it offers a unique combination of keywords: Flying allows it to bypass ground defenses, while Shroud provides protection as long as you control another artifact creature. This conditional defensive ability encourages strategic deck building centered around artifact synergies, making it a functional piece for collectors who appreciate thematic gameplay mechanics. For collectors of vintage Magic cards, the Darksteel set remains a pivotal release in the game's history. The foil treatment on Drill-Skimmer adds a layer of visual appeal, with the shimmering finish highlighting the card's details against the standard border. Completing the Darksteel checklist often involves tracking down these foil versions, as they were distributed in similar pack rates but hold distinct value due to their finish. Whether you are assembling a complete set or seeking specific artifact-themed cards, this foil release provides a tangible connection to the 2004 expansion cycle. The card's enduring design and mechanical utility ensure it remains a relevant piece for both nostalgic collectors and those studying the evolution of Magic: The Gathering's card design.
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Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
The core identity of the card within the set.
Featured Subject
The subject, team, league, and sport context tied to this card.
Featured
Drill-Skimmer
Game
Magic: The Gathering
TCG Attributes
Rarity, print treatment, and game-specific stats for this card.
Common
Mark Zug
Card Stock
English
Foil
{4}
Artifact Creature — Thopter
2 / 1
Card Text
Abilities, attacks, oracle text, and flavor text printed on the card.
Flying This creature has shroud as long as you control another artifact creature. (It can't be the target of spells or abilities.)
In close proximity, their magnetic energies merge and form a field of protection.
