The 2004 Magic: The Gathering Darksteel expansion Magnetic Flux card (DST 25) is a blue instant that grants flying to artifact creatures.
Magnetic Flux
2004 • Magic: The Gathering • Darksteel
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Description
Released in 2004 as part of the Darksteel expansion, Magnetic Flux is a blue common instant card identified by the set code DST and card number 25. Designed by Alan Rabinowitz, this Magic: The Gathering card is a staple for players focusing on artifact-based strategies. The card’s effect allows players to grant flying to their controlled artifact creatures until the end of the turn, providing a significant tactical advantage in mid-to-late game scenarios. Collectors value this card for its role in the Darksteel era, which emphasized artifact synergies and unique mechanical themes. As a common card, it serves as a foundational piece for completing the base set. The flavor text hints at the experimental nature of artifact creation in the game's lore, adding a layer of narrative depth to its gameplay function. Whether you are building a competitive artifact deck or simply collecting key cards from the Magic: The Gathering history, Magnetic Flux represents an important interaction for blue artifact decks. Its straightforward mechanics and reliable effect make it a memorable inclusion in the Darksteel block.
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Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
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Featured Subject
The subject, team, league, and sport context tied to this card.
Featured
Magnetic Flux
Game
Magic: The Gathering
TCG Attributes
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Common
Alan Rabinowitz
Card Stock
English
{2}{U}
Instant
U
Card Text
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Artifact creatures you control gain flying until end of turn.
After the researcher's astonishing success, his assistants spent six hours finding a way to return the specimens safely to the ground.
