Magnetic Flux is a blue instant card from the 2004 Darksteel expansion, designed to grant flying to your artifact creatures.
Magnetic Flux
2004 • Magic: The Gathering • Darksteel
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Description
Released in 2004 as part of the Darksteel expansion, Magnetic Flux stands as a foundational blue instant for collectors and players alike. As card number 25 in the set, this Common card offers a straightforward yet powerful effect: granting flying to artifact creatures you control until the end of the turn. This ability allows non-flying artifacts to bypass ground-based blockers, providing critical flexibility during gameplay. Magnetic Flux fits seamlessly into this narrative, reflecting the technological ingenuity and strategic depth that defined the block. While not a rare or promotional card, its accessibility makes it a staple for completing the base set and understanding the game’s mechanical evolution. Whether you are building a Commander deck, exploring Limited formats, or simply appreciating the art and history of the game, this card provides both utility and nostalgic value. Its low mana cost and immediate impact make it a favorite among players who enjoy artifact-centric strategies. Collectors often seek out cards like Magnetic Flux for their role in shaping the game’s early 2000s meta. By acquiring this card, you join a community of enthusiasts who value both the competitive and collectible aspects of Magic: The Gathering. ## What is the effect of Magnetic Flux in gameplay? Magnetic Flux grants flying to all artifact creatures you control until the end of the turn, allowing them to attack or block creatures with flying or reach. ## Is Magnetic Flux a rare card in the Darksteel set? No, Magnetic Flux is a Common card in the Darksteel expansion, making it widely available and easy to find for collectors. ## Why is the Darksteel set significant for collectors?
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Card Details
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Catalog Profile
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Featured Subject
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Featured
Magnetic Flux
Game
Magic: The Gathering
TCG Attributes
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Common
Alan Rabinowitz
Card Stock
English
{2}{U}
Instant
U
Card Text
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Artifact creatures you control gain flying until end of turn.
After the researcher's astonishing success, his assistants spent six hours finding a way to return the specimens safely to the ground.






