The 2004 Darksteel release includes Spincrusher, card number 144, a versatile Artifact Creature Construct designed for strategic gameplay.
Spincrusher
2004 • Magic: The Gathering • Darksteel
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$0.22
Description
Released in 2004 as part of the Darksteel expansion, Spincrusher (card number 144) is an Artifact Creature — Construct in the Magic: The Trading Card Game. This card carries an Uncommon rarity designation and features a mana cost of two, making it an efficient addition to artifact-heavy decks. The card's mechanical identity centers on its interaction with blockers: whenever Spincrusher blocks a creature, it gains a +1/+1 counter, allowing it to grow stronger during defensive plays. Additionally, players can remove a +1/+1 counter from this construct to prevent it from being blocked for a single turn, offering flexible tactical options. With a power and toughness of 0/2, the creature relies on its ability to accumulate counters to become a threat. The set code for this release is DST, and the card is cataloged within the broader Darksteel series. Collectors and players often seek this card for its unique cost-to-effect ratio and its role in constructing artifact-centric strategies. The design emphasizes the construct nature of the creature, fitting the industrial aesthetic of the 2004 Darksteel era. Whether you are interested in the strategic depth of artifact creatures or the history of the Darksteel block, this card represents a key component of that era's gameplay.
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Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
The core identity of the card within the set.
Featured Subject
The subject, team, league, and sport context tied to this card.
Featured
Spincrusher
Game
Magic: The Gathering
TCG Attributes
Rarity, print treatment, and game-specific stats for this card.
Uncommon
Greg Staples
Card Stock
English
{2}
Artifact Creature — Construct
0 / 2
Card Text
Abilities, attacks, oracle text, and flavor text printed on the card.
Whenever this creature blocks, put a +1/+1 counter on it. Remove a +1/+1 counter from this creature: This creature can't be blocked this turn.
It rolls with the punches.






