The 2004 Darksteel expansion card Test of Faith (#17) offers a versatile white instant ability. Available on SuperCatch for TCG enthusiasts.
Test of Faith
2004 • Magic: The Gathering • Darksteel
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Description
Test of Faith is an Uncommon Instant card from the Magic: The Gathering Darksteel set, released in 2004. Identified by card number 17 and the set code DST, this white mana card allows players to protect their board presence while simultaneously strengthening their creatures. The card requires a single generic mana and one white mana to cast, making it an efficient option for decks built around the white color identity. Its mana value of two ensures it can be played early in the game, providing immediate tactical flexibility. The card’s primary effect focuses on damage prevention and counter placement. By preventing up to three damage that would be dealt to a target creature, Test of Faith serves as a protective measure against removal spells or combat damage. Crucially, for every single point of damage prevented, the protected creature receives a +1/+1 counter. This dual function transforms a defensive play into an offensive advantage, allowing a creature to survive an encounter and emerge larger and more resilient. This mechanic is particularly valued in formats where resource efficiency and board stability are paramount. Art by Vance Kovacs, the card features flavor text that hints at the narrative themes of the Darksteel era, noting how survivors bear marks of power. For collectors, this card represents a specific era of Magic design from the early 2000s. It is sought after by players looking to complete the Darksteel set or those who appreciate the strategic depth of its mechanics.
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Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
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Featured Subject
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Featured
Test of Faith
Game
Magic: The Gathering
TCG Attributes
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Uncommon
Vance Kovacs
Card Stock
English
{1}{W}
Instant
W
Card Text
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Prevent the next 3 damage that would be dealt to target creature this turn. For each 1 damage prevented this way, put a +1/+1 counter on that creature.
Those who survive the test bear a mark of power anyone can recognize.









