The 2004 Darksteel artifact Trinisphere (Card #154), a defining Magic: The Gathering card that reshaped gameplay with its unique mana cost modification rules.
2004 • Magic: The Gathering • Darksteel
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| Condition | Value | Source | Trend | Price Details |
|---|---|---|---|---|
$38.08 | Guide Estimate | +9.7% | ||
Raw / Ungraded
TCGplayer Market (reference) · Guide Estimate evidence · captured Oct 13, 2026
Trinisphere, card number 154 from the 2004 Darksteel set, stands as one of the most mechanically significant artifacts in Magic: The Gathering history. Designed by Tim Hildebrandt, this rare artifact fundamentally altered how players approach resource management and spell casting. The card introduces a static ability that forces any spell costing less than three mana to cost exactly three mana to cast, while allowing additional mana costs to be paid with any color or colorless mana. This unique interaction created a distinctive gameplay dynamic that challenged players to rethink their deck construction strategies during the Darksteel era. Collectors value Trinisphere not just for its powerful effect, but for its place in the evolution of the trading card game. As a rare artifact from the Darksteel expansion, it represents a pivotal moment in Magic design where mana acceleration and cost manipulation became central themes. The card’s straightforward rules text belies its complex strategic implications, making it a favorite among both veteran players and new collectors interested in understanding the game's mechanical depth. Its ability to disrupt low-mana strategies while remaining a relatively low-cost artifact makes it a memorable piece of Magic history. Collectors often seek this card to complete their Darksteel collections or to appreciate its role in shaping competitive play during its print run. The artifact's enduring legacy continues to influence how players think about mana efficiency and spell timing in modern formats. For Magic: The Gathering enthusiasts, owning a copy of Trinisphere connects them to a specific era of game design that prioritized strategic depth and innovative mechanics. The card remains a testament to Wizards of the Coast's willingness to experiment with rules that fundamentally change how the game is played.
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The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
The core identity of the card within the set.
The subject, team, league, and sport context tied to this card.
Featured
Trinisphere
Game
Magic: The Gathering
Rarity, print treatment, and game-specific stats for this card.
Rare
Tim Hildebrandt
Card Stock
English
{3}
Artifact
Abilities, attacks, oracle text, and flavor text printed on the card.
As long as this artifact is untapped, each spell that would cost less than three mana to cast costs three mana to cast. (Additional mana in the cost may be paid with any color of mana or colorless mana. For example, a spell that would cost {1}{B} to cast costs {2}{B} to cast instead.)
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