The 2006 Magic: The Gathering Dissension expansion features this foil Guardian of the Guildpact card, a white Spirit creature offering protection from monocolored sources.
Guardian of the Guildpact
2006 • Magic: The Gathering • Dissension
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Description
Released in 2006 as part of the Dissension set, the Guardian of the Guildpact is a distinctive foil card within the Magic: The Gathering trading card game. Identified by card number 10, this white mana creature operates as a Spirit with a mana cost of {3}{W} and a power and toughness of 2/3. Its primary defensive capability lies in its ability to grant protection from monocolored spells and abilities, making it a strategic asset for decks focused on white-based strategies. Illustrated by Fred Hooper, the card’s artwork complements the thematic depth of the Dissension expansion, which explores the political and magical tensions of the Ravnica setting. Collectors often seek this foil variant for its shimmering finish and its role in the set's narrative, where spirits are charged with defending the Guildpact. The combination of its unique protective effect and the high-quality foil treatment makes the Guardian of the Guildpact a notable piece for enthusiasts building collections or completing the Dissension series. Whether used in gameplay or displayed as part of a curated collection, this card represents a key element of Magic's rich lore and design history.
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Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
The core identity of the card within the set.
Featured Subject
The subject, team, league, and sport context tied to this card.
Featured
Guardian of the Guildpact
Game
Magic: The Gathering
TCG Attributes
Rarity, print treatment, and game-specific stats for this card.
Common
Fred Hooper
Card Stock
English
Foil
{3}{W}
Creature — Spirit
2 / 3
W
Card Text
Abilities, attacks, oracle text, and flavor text printed on the card.
Protection from monocolored
The magic of the Guildpact gives aegis to the spirits pressed into its service. Upon entering the afterlife, they find new focus and are charged with defending the Guildpact against those who would see it broken.
