The Flame of Keld is an Uncommon Red Saga enchantment from Magic: The Gathering's 2018 Dominaria set, identified by card number 123.
The Flame of Keld
2018 • Magic: The Gathering • Dominaria
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Description
Released in 2018 as part of the Dominaria expansion, The Flame of Keld is a distinctive red enchantment card bearing the number 123. Designed by Lake Hurwitz, this card belongs to the Saga subtype, a format that introduces lore counters to track its progression through three distinct chapters. As an Uncommon rarity within the set, it offers a strategic mechanic that evolves over time rather than providing an immediate static effect. The gameplay revolves around accumulating lore counters upon entering the battlefield and after each draw phase. The first chapter prompts the player to discard their hand, while the second allows them to draw two cards, creating a risk-reward dynamic. The final chapter provides a significant damage boost to red sources controlled by the player, enhancing their offensive capabilities against permanents or players. This three-part structure makes it a notable piece for collectors who appreciate unique card types and strategic depth in the Magic: The Gathering trading card game. The card's red mana cost and identity align it with aggressive and burst-damage strategies, making it a functional addition for decks focused on red spells. For enthusiasts of the Dominaria set, this card represents a key example of the set's innovative design language and mechanical variety.
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Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
The core identity of the card within the set.
Featured Subject
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Featured
The Flame of Keld
Game
Magic: The Gathering
TCG Attributes
Rarity, print treatment, and game-specific stats for this card.
Uncommon
Lake Hurwitz
Card Stock
English
{1}{R}
Enchantment — Saga
R
Card Text
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(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Discard your hand. II — Draw two cards. III — If a red source you control would deal damage to a permanent or player this turn, it deals that much damage plus 2 to that permanent or player instead.
