The 2020 Magic: The Gathering Double Masters release features the Tumble Magnet, a common foil artifact card numbered 304.
Tumble Magnet
2020 • Magic: The Gathering • Double Masters
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Description
Released in 2020 as part of the Double Masters set, the Tumble Magnet is a distinct artifact card numbered 304 in the Magic: The Gathering trading card game. This common foil variant offers collectors a tangible piece of the 2XM expansion, featuring the artistic vision of Drew Baker. The card’s design and finish make it a notable addition to any focused collection of the Double Masters series. Gameplay-wise, the Tumble Magnet serves as a versatile tool for players. As an artifact with a mana cost of three, it enters the battlefield with three charge counters. Players can utilize its ability by tapping the card and removing a charge counter to tap another target artifact or creature. This mechanic provides strategic flexibility during matches, allowing for control over opponent’s permanents or setting up complex combos. For investors and hobbyists alike, this card represents a fun and functional element of the 2020 release. The foil treatment adds a layer of visual appeal, distinguishing it from non-foil versions and enhancing its presentation. Collectors often seek out specific cards like the Tumble Magnet to complete sets or to appreciate the unique interactions it brings to the table. Whether you are building a library for competitive play or curating a display of favorite artifacts, this card holds its place in the broader Magic: The Gathering ecosystem.
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Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
The core identity of the card within the set.
Featured Subject
The subject, team, league, and sport context tied to this card.
Featured
Tumble Magnet
Game
Magic: The Gathering
TCG Attributes
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Common
Drew Baker
Card Stock
English
Foil
{3}
Artifact
Card Text
Abilities, attacks, oracle text, and flavor text printed on the card.
This artifact enters with three charge counters on it. {T}, Remove a charge counter from this artifact: Tap target artifact or creature.
Magnetic devices that keep massive golems and structures standing can also be used for the opposite purpose.
