The 2013 Magic: The Gathering Dragon's Maze foil mythic rare Maze's End (#152) is a sought-after land card known for its Gate-focused gameplay and high finish.
Maze's End
2013 • Magic: The Gathering • Dragon's Maze
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Description
Designed by Cliff Childs, this foil version stands out for its shimmering finish and intricate artwork that defines the era's aesthetic appeal. As a land card with a mana value of zero, it provides colorless mana when tapped, serving as a reliable resource generator during gameplay. Its most notable ability allows players to search their library for a Gate card and put it onto the battlefield by returning the land to its owner's hand, provided they control ten or more Gates with different names to win the game immediately. Collectors of Magic: The Gathering trading card game cards often seek out this card for its unique mechanic and the prestige associated with mythic rare status in the Dragon's Maze set. The combination of its strategic depth and the high-quality foil treatment makes it a valuable addition to any serious collection. Whether you are building a themed deck focused on Gate synergies or simply acquiring key cards from this memorable expansion, Maze's End offers both functional utility and collectible value. This card represents a significant piece of Magic history, capturing the complexity and creativity of the game's design during the early 2010s.
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Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
The core identity of the card within the set.
Featured Subject
The subject, team, league, and sport context tied to this card.
Featured
Maze's End
Game
Magic: The Gathering
TCG Attributes
Rarity, print treatment, and game-specific stats for this card.
Mythic Rare
Cliff Childs
Card Stock
English
Foil
Land
Card Text
Abilities, attacks, oracle text, and flavor text printed on the card.
This land enters tapped. {T}: Add {C}. {3}, {T}, Return this land to its owner's hand: Search your library for a Gate card, put it onto the battlefield, then shuffle. If you control ten or more Gates with different names, you win the game.
