Give No Ground, card number 29 from Magic: The Gathering's 2016 Eldritch Moon expansion. This white uncommon instant provides powerful defensive capabilities for any deck.
Give No Ground
2016 • Magic: The Gathering • Eldritch Moon
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$0.25
Description
Give No Ground is card number 29 from the Eldritch Moon expansion, released by Wizards of the Coast in 2016. As a white uncommon instant in Magic: The Gathering, this card is defined by its potent defensive capabilities rather than aggressive offense. The card requires four mana to cast, specifically three generic and one white mana, making it a strategic investment for players looking to stabilize their board state. The primary effect of Give No Ground is to empower a target creature with a significant +2/+6 power and toughness boost until the end of the turn. This substantial increase in stats can quickly turn a vulnerable defender into an insurmountable obstacle for opponents. Beyond raw power, the card grants the enchanted creature the ability to block any number of creatures during that phase, a versatile effect that allows a single unit to handle multiple threats simultaneously. Collectors of Magic: The Gathering trading cards often value cards like Give No Ground for their role in the Eldritch Moon set's design philosophy. For players building decks centered around creature survival or temporary buffs, this instant remains a relevant tool in the Magic: The Gathering card pool. Whether you are looking to complete your Eldritch Moon collection or enhance a competitive deck, understanding the mechanical value of cards like Give No Ground is essential. The card's straightforward yet powerful effect makes it a staple for those who appreciate the strategic depth of the Magic: The Gathering trading card game.
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Card Details
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Catalog Profile
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Featured Subject
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Featured
Give No Ground
Game
Magic: The Gathering
TCG Attributes
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Uncommon
Tyler Jacobson
Card Stock
English
{3}{W}
Instant
W
Card Text
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Target creature gets +2/+6 until end of turn and can block any number of creatures this turn.
"Get behind me!"






