This Magic: The Gathering trading card from the 2016 Eldritch Moon expansion features a unique double-faced creature that transforms from a defensive Werewolf into a powerful Abomination.
Ulvenwald Captive // Ulvenwald Abomination
2016 • Magic: The Gathering • Eldritch Moon
No Listings Available
No listings available right now.
Price History
Description
Released in 2016, the Ulvenwald Captive // Ulvenwald Abomination card is a distinct entry in the Magic: The Gathering trading card game's Eldritch Moon set. Designed by Chris Rahn, this common card (number 175) introduces a transformative mechanic that allows players to shift from a defensive stance to a more aggressive role. As Ulvenwald Captive, the creature serves as a green mana source or a blocker with defender, providing early-game stability. Once transformed into Ulvenwald Abomination, it becomes a formidable Werewolf Horror capable of dealing significant damage. The card’s ability to generate resources while maintaining board presence makes it a memorable piece for enthusiasts of the Magic: The Gathering universe. Its dual nature offers a satisfying gameplay loop, reflecting the set's focus on werewolf lore and transformation. For those building collections centered around the 2016 release, this card represents a key component of the green creature strategy.
Have one of these to sell?
We'll pre-fill the product details from this catalog entry, so your listing lands on this exact page. Just add photos of your copy, pick its condition, and set your price.
Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
The core identity of the card within the set.
Featured Subject
The subject, team, league, and sport context tied to this card.
Game
Magic: The Gathering
TCG Attributes
Rarity, print treatment, and game-specific stats for this card.
Common
Chris Rahn
Card Stock
English
{1}{G}
Creature — Werewolf Horror
1 / 2
G
Card Text
Abilities, attacks, oracle text, and flavor text printed on the card.
Defender {T}: Add {G}. {5}{G}{G}: Transform this creature.
"Even on a plane as dark as this one, nature will organize a defense against the unnatural." —Nissa Revane
