The details of Giant Solifuge, a rare Insect creature card from the 2016 Eternal Masters set. This dual-colored card features unique gameplay mechanics including haste, trample, and shroud.
Giant Solifuge
2016 • Magic: The Gathering • Eternal Masters
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Description
Giant Solifuge, designated as card number 216 in the Eternal Masters set, was released in 2016 by Wizards of the Coast. As a Rare card within the Magic: The Gathering trading card game, this creature belongs to the Insect subtype and is defined by its unique dual-color identity, utilizing both red and green mana. The card features a mana value of 4 and boasts a power and toughness of 4/1, making it a formidable presence on the battlefield. The design of Giant Solifuge emphasizes its distinct mechanical identity. It possesses the keywords Haste and Trample, allowing it to attack immediately and push damage through blockers. Additionally, the card includes Shroud, a defensive trait that prevents it from being targeted by spells or abilities. This combination of aggressive offense and absolute defense creates a compelling dynamic for players and collectors alike. Illustrated by Svetlin Velinov, the card represents a specific era of Magic design where creature efficiency and unique restrictions drove strategic depth. Collectors often seek this card for its iconic artwork and its role in completing the Eternal Masters set, appealing to both casual players and serious enthusiasts of the TCG.
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Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
The core identity of the card within the set.
Featured Subject
The subject, team, league, and sport context tied to this card.
Featured
Giant Solifuge
Game
Magic: The Gathering
TCG Attributes
Rarity, print treatment, and game-specific stats for this card.
Rare
Svetlin Velinov
Card Stock
English
{2}{R/G}{R/G}
Creature — Insect
4 / 1
G, R
Card Text
Abilities, attacks, oracle text, and flavor text printed on the card.
({R/G} can be paid with either {R} or {G}.) Trample; haste; shroud (This creature can't be the target of spells or abilities.)
"If you'd ever met one, you wouldn't ask me to justify the extra provisions for additional security." —Lorref, caravan master
