Antler Skulkin is a common artifact creature from Magic: The Gathering's 2008 Eventide expansion, recognized as card #167 in the set.
Antler Skulkin
2008 • Magic: The Gathering • Eventide
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Description
Antler Skulkin holds a distinct place in Magic: The Gathering history as card number 167 from the Eventide expansion released in 2008. Designed by artist Dave Kendall, this common rarity artifact creature belongs to the Scarecrow subtype, a niche category that has consistently fascinated players for its unique mechanical interactions. The card features a mana cost of five and possesses a power and toughness of 3/3, making it a substantial presence on the battlefield despite its humble rarity status. The strategic appeal of Antler Skulkin lies in its ability to interact with other artifacts, particularly those that benefit from persist or sacrifice mechanics. Its activated ability allows players to target a white creature to gain the persist ability until the end of turn. This interaction is crucial for decks built around the Scarecrow archetype, enabling players to recycle creatures and maintain board presence through repeated deaths and reentries. For collectors, understanding these mechanical connections adds depth to the appreciation of the card beyond its surface-level stats. Antler Skulkin exemplifies the set's focus on artifact synergy and creative creature types. Collectors often seek out cards from this era to complete their Eventide collections or to build themed decks that highlight the game's diverse creature types. The card's identity as a Scarecrow makes it a key component for enthusiasts of that specific archetype, offering both nostalgic value and functional utility in constructed formats. By focusing on the mechanical and historical context of cards like Antler Skulkin, collectors can make informed decisions about their acquisitions. Whether you are a seasoned veteran or a newcomer to the game, recognizing the significance of cards from Eventide enriches the overall collecting experience. This card remains a testament to the creative design philosophy that has defined Magic: The Gathering for decades. ## What is the subtype of Antler Skulkin? Antler Skulkin is classified as an Artifact Creature with the subtype Scarecrow. This classification is important for decks that specifically target or benefit from Scarecrow creatures, as it allows for synergistic plays that other artifact creatures cannot provide. ## How does Antler Skulkin's ability work in gameplay? The card has an activated ability that costs two mana. When activated, it targets a white creature and grants it the persist ability until the end of the turn. This allows the targeted creature to return to the battlefield with a -1/-1 counter if it dies without any -1/-1 counters on it. ## Why is Antler Skulkin significant in the Eventide set? Antler Skulkin is significant because it represents the Scarecrow archetype introduced in Eventide. As card #167, it is a common card that players can easily include in their decks to explore the unique mechanics and strategies that define this expansion.
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Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
The core identity of the card within the set.
Featured Subject
The subject, team, league, and sport context tied to this card.
Featured
Antler Skulkin
Game
Magic: The Gathering
TCG Attributes
Rarity, print treatment, and game-specific stats for this card.
Common
Dave Kendall
Card Stock
English
{5}
Artifact Creature — Scarecrow
3 / 3
Card Text
Abilities, attacks, oracle text, and flavor text printed on the card.
{2}: Target white creature gains persist until end of turn. (When it dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
Every skull has a tale to tell, and a skulkin is many dire tales cobbled together.






