The strategic depth of Cankerous Thirst, card number 116 from the 2008 Magic: The Gathering Eventide expansion.
Cankerous Thirst
2008 • Magic: The Gathering • Eventide
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Description
Cankerous Thirst, identified as card number 116 in the 2008 Eventide set, is an Instant card within the Magic: The Gathering trading card game. Designed by Carl Frank, this release exemplifies the set's focus on hybrid mana mechanics, allowing players to cast the spell using either black or green mana sources. The card offers a versatile effect: spending black mana allows a target creature to receive -3/-3 until end of turn, while spending green mana grants the same creature +3/+3, with both effects applying if both colors are paid. For collectors, Eventide remains a notable chapter in Magic's history, bridging the gap between the Alara block's shard themes and future multicolor innovations. This uncommon card is frequently sought after by enthusiasts completing the Eventide base set, as it represents a key mechanical example of the expansion's hybrid mana philosophy. Its dual-nature design appeals to players interested in the strategic flexibility of color identity, making it a staple for those building decks around the B/G (Black/Green) color pair. Whether you are a seasoned player looking to expand your Eventide collection or a new collector exploring the game's intricate card pool, Cankerous Thirst offers a tangible connection to Magic's evolving gameplay.
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Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
The core identity of the card within the set.
Featured Subject
The subject, team, league, and sport context tied to this card.
Featured
Cankerous Thirst
Game
Magic: The Gathering
TCG Attributes
Rarity, print treatment, and game-specific stats for this card.
Uncommon
Carl Frank
Card Stock
English
{3}{B/G}
Instant
B, G
Card Text
Abilities, attacks, oracle text, and flavor text printed on the card.
If {B} was spent to cast this spell, you may have target creature get -3/-3 until end of turn. If {G} was spent to cast this spell, you may have target creature get +3/+3 until end of turn. (Do both if {B}{G} was spent.)
Nothing warms the bark on a chilly day like a draught of elf.
