The 2008 Magic: The Gathering Eventide expansion with this #121 Drain the Well card. A versatile Black-Green sorcery for your collection.
Drain the Well
2008 • Magic: The Gathering • Eventide
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$0.22
Description
Drain the Well is a 2008 Magic: The Gathering card from the Eventide set, identified by card number 121. As a Common rarity sorcery, it requires {2}{B/G}{B/G} mana to cast. The card allows players to destroy a target land while gaining 2 life, offering strategic utility in Black and Green decks. The flavor text references Trows and cinders, adding narrative depth to the card's design. This piece is a staple for collectors building the Eventide subset, showcasing the creative artwork by Warren Mahy. The card's mana value of 4 makes it accessible in various game formats. Collectors appreciate the clear type line and straightforward rules text that defines its gameplay role. The Eventide set remains a notable chapter in Magic history, and Drain the Well represents the era's design philosophy. It is a sought-after component for those assembling complete Eventide collections or focusing on Black-Green color identity cards. The card's simplicity and utility make it a reliable addition to any library. Its presence in the catalog highlights the diversity of the Eventide expansion. Collectors often seek this card to complete their set runs or to add to their themed collections. The card's identity is firmly rooted in the 2008 release, making it a distinct item for enthusiasts of the period.
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Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
The core identity of the card within the set.
Featured Subject
The subject, team, league, and sport context tied to this card.
Featured
Drain the Well
Game
Magic: The Gathering
TCG Attributes
Rarity, print treatment, and game-specific stats for this card.
Common
Warren Mahy
Card Stock
English
{2}{B/G}{B/G}
Sorcery
B, G
Card Text
Abilities, attacks, oracle text, and flavor text printed on the card.
Destroy target land. You gain 2 life.
Trows have learned that it's not wise to eat cinders without a bucket or two of water nearby.






