The 2008 Eventide foil card Endure (#5) is a white uncommon instant designed to protect permanents and players from damage for a single turn.
2008 • Magic: The Gathering • Eventide
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| Condition | Value | Source | Trend | Price Details |
|---|---|---|---|---|
$0.53 | Guide Estimate | 0% | ||
Raw / Ungraded
TCGplayer Market (reference) · Guide Estimate evidence · captured Oct 15, 2026
Released in 2008 as part of the Eventide expansion, Endure is a white uncommon instant card from the Magic: The Gathering trading card game. Carrying the card number 5, this foil version features artwork by Ralph Horsley and utilizes the set's distinct visual style. The card requires a mana cost of {3}{W}{W} to cast, making it a significant investment for players building white-based strategies. Its primary effect allows the controller to prevent all damage that would be dealt to them and permanents they control for the remainder of the turn. This defensive capability is particularly useful in casual formats or Commander games where protecting key creatures and the player base is a strategic priority. The card’s mechanics, while straightforward, offer a reliable defensive tool that has maintained relevance among players who value resilience in their decks. The foil treatment adds a premium tactile quality to the card, making it a desirable addition for those who appreciate the physical presentation of Magic cards. Whether used in a competitive environment or a casual game night, Endure represents a solid defensive option from one of Magic's more experimental sets.
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The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
The core identity of the card within the set.
The subject, team, league, and sport context tied to this card.
Featured
Endure
Game
Magic: The Gathering
Rarity, print treatment, and game-specific stats for this card.
Uncommon
Ralph Horsley
Card Stock
English
Foil
{3}{W}{W}
Instant
W
Abilities, attacks, oracle text, and flavor text printed on the card.
Prevent all damage that would be dealt to you and permanents you control this turn.
The Aurora had lessened the kithkins' kindness, deepened their paranoia, and dulled their sense of pain.
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