Helix Pinnacle, a rare green enchantment from Magic: The Gathering's 2008 Eventide expansion, featuring unique tower counter mechanics.
Helix Pinnacle
2008 • Magic: The Gathering • Eventide
No Listings Available
No listings available right now.
Price History
Description
Helix Pinnacle, card number 68 from the 2008 Eventide set, stands out in Magic: The Gathering history for its unconventional victory condition. As a rare green enchantment, this card challenges players to accumulate tower counters through its {X} activation cost, aiming for 100 counters to win the game during your upkeep. The card’s shroud ability adds a layer of strategic depth, protecting it from targeted removal while allowing it to grow unchecked if managed carefully. For collectors, Helix Pinnacle represents a fascinating glimpse into the design philosophies of the late 2000s, where experimental mechanics often pushed the boundaries of competitive play. Its distinct role as a win-more or combo piece makes it a notable inclusion for those studying the evolution of game balance in Magic: The Gathering. Whether you are building a themed collection of Eventide cards or seeking to complete your set of rare enchantments, this piece offers both historical interest and mechanical intrigue. By focusing on the unique identity of each card, we help collectors appreciate the artistry and strategy embedded in every release.
Have one of these to sell?
We'll pre-fill the product details from this catalog entry, so your listing lands on this exact page. Just add photos of your copy, pick its condition, and set your price.
Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
The core identity of the card within the set.
Featured Subject
The subject, team, league, and sport context tied to this card.
Featured
Helix Pinnacle
Game
Magic: The Gathering
TCG Attributes
Rarity, print treatment, and game-specific stats for this card.
Rare
Dan Murayama Scott
Card Stock
English
{G}
Enchantment
G
Card Text
Abilities, attacks, oracle text, and flavor text printed on the card.
Shroud (This enchantment can't be the target of spells or abilities.) {X}: Put X tower counters on this enchantment. At the beginning of your upkeep, if there are 100 or more tower counters on this enchantment, you win the game.
