Wilderness Hypnotist is a blue Merfolk Wizard creature from Magic: The Gathering's 2008 Eventide expansion, identified by card number 32.
Wilderness Hypnotist
2008 • Magic: The Gathering • Eventide
No Listings Available
No listings available right now.
Price History
Description
Wilderness Hypost is a blue Merfolk Wizard creature from Magic: The Gathering's 2008 Eventide expansion, identified by card number 32. Designed by Rebecca Guay, this card features a mana cost of {2}{U}{U} and functions as a versatile control tool within the game. Its ability allows a player to target a red or green creature, reducing its power and toughness by two until the end of the turn. This mechanic provides significant tactical flexibility for players utilizing blue mana strategies. Collectors often seek out Eventide cards for their unique art style and thematic depth. The card's identity as a common rarity makes it accessible for set builders and those interested in the broader Magic: The Gathering lore. Understanding the card's role in the game's history adds value for enthusiasts studying the evolution of creature types and spell mechanics. For many, owning this piece completes a meaningful chapter in their Magic: The Gathering collection, highlighting the creativity of the 2008 era.
Have one of these to sell?
We'll pre-fill the product details from this catalog entry, so your listing lands on this exact page. Just add photos of your copy, pick its condition, and set your price.
Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
The core identity of the card within the set.
Featured Subject
The subject, team, league, and sport context tied to this card.
Featured
Wilderness Hypnotist
Game
Magic: The Gathering
TCG Attributes
Rarity, print treatment, and game-specific stats for this card.
Common
Rebecca Guay
Card Stock
English
{2}{U}{U}
Creature — Merfolk Wizard
1 / 3
U
Card Text
Abilities, attacks, oracle text, and flavor text printed on the card.
{T}: Target red or green creature gets -2/-0 until end of turn.
"I felt as if I were moving in brackish water, as if I were drowning, even though I knew I stood on dry land." —Dindun of Kulrath Mine
