The 1998 Magic: The Gathering Exodus rare Convalescence card (#5) offers strategic life gain for players managing low health in the game.
Convalescence
1998 • Magic: The Gathering • Exodus
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Price History
$0.32
Description
Created by artist D. Alexander Gregory, this white mana card has a mana cost of {1}{W} and a mana value of 2, making it an efficient addition to any deck focused on longevity. As a white enchantment, Convalescence provides a steady stream of life recovery, which is crucial for controlling the pace of the game and surviving aggressive matchups. In gameplay, Convalescence triggers at the beginning of your upkeep if your life total is 10 or less, allowing you to gain 1 life. This mechanic rewards strategic positioning and careful resource management, encouraging players to stay alive until they can establish a dominant board presence. The card’s design reflects the era’s focus on simple yet impactful effects that could turn the tide of battle without requiring complex interactions. Collectors of Magic: The Gathering value Convalescence not only for its utility but also for its place in the Exodus set, which is widely regarded as one of the most iconic expansions in the game’s history. The card’s rarity as a rare makes it a sought-after piece for those looking to complete their Exodus collection or build vintage-themed decks. Its enduring relevance in formats that allow older cards demonstrates the timeless appeal of well-designed mechanics. Whether you are building a competitive deck or assembling a vintage collection, Convalescence represents a key component of the game’s strategic depth. Its ability to provide consistent life gain makes it a staple in many white-based strategies, and its presence in the Exodus set ensures its place in TCG history.
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Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
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Featured Subject
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Featured
Convalescence
Game
Magic: The Gathering
TCG Attributes
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Rare
D. Alexander Gregory
Card Stock
English
{1}{W}
Enchantment
W
Card Text
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At the beginning of your upkeep, if you have 10 or less life, you gain 1 life.
Selenia had hurt Mirri terribly, but injuries of the flesh could be treated. The wounds she had torn in Crovax's soul would never close.










