Crashing Boars is card number 108 from the 1998 Magic: The Gathering Exodus expansion, featuring a unique ability to force an opponent's creature into combat.
Crashing Boars
1998 • Magic: The Gathering • Exodus
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Description
Crashing Boars stands out in the Magic: The Gathering Exodus expansion as a distinct green creature with powerful tactical utility. Released in 1998, this card carries the set code EXO and bears the identifier number 108. As a Boar type creature, it brings a five-mana investment to the battlefield, requiring a total of five mana to cast, including two generic and two green mana symbols. The card's primary appeal lies in its ability to disrupt opposing strategies by forcing the defending player to choose an untapped creature to block it each turn it attacks. This mechanic makes it a valuable tool for collectors who appreciate the strategic depth of the game's early expansions. The Exodus set remains a cornerstone for enthusiasts studying the evolution of Magic: The Gathering design. Crashing Boars offers a glimpse into the complex interactions that define the game's history. For those focused on completing the Exodus collection, this card represents a significant piece of the set's identity. Its enduring relevance in casual and competitive play continues to drive interest among Magic: The Gathering collectors. The card's design and mechanics reflect the creative direction of the late 1990s, making it a notable item for any serious collection.
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Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
The core identity of the card within the set.
Featured Subject
The subject, team, league, and sport context tied to this card.
Featured
Crashing Boars
Game
Magic: The Gathering
TCG Attributes
Rarity, print treatment, and game-specific stats for this card.
Uncommon
Ron Spencer
Card Stock
English
{3}{G}{G}
Creature — Boar
4 / 4
G
Card Text
Abilities, attacks, oracle text, and flavor text printed on the card.
Whenever this creature attacks, defending player chooses an untapped creature they control. That creature blocks this creature this turn if able.
Bores ruin a party. Boars are party to ruin.
