The 1998 Exodus expansion's Reconnaissance card from Magic: The Gathering. This Uncommon white Enchantment offers strategic combat control for collectors and players alike.
1998 • Magic: The Gathering • Exodus
No listings available right now.
| Condition | Value | Source | Trend | Price Details |
|---|---|---|---|---|
$5.47 | Guide Estimate | -5.5% | ||
Raw / Ungraded
TCGplayer Market (reference) · Guide Estimate evidence · captured Oct 29, 2026
Reconnaissance, card number 17 from the 1998 Exodus set, stands as a notable piece of Magic: The Gathering history. As an Uncommon white Enchantment, this card provides a distinct tactical utility that has appealed to players since its initial release. The Exodus expansion is widely recognized among fans for its cohesive design and strategic depth, and Reconnaissance fits seamlessly into that legacy. The card’s primary function revolves around tactical flexibility during combat phases. With a mana cost of just one white mana, players can activate its ability by sacrificing a source of colorless mana. This allows them to remove a target attacking creature they control from combat and untap it. This mechanic is particularly valuable for preserving key units or adjusting board states in critical moments. The strategic implication of this ability has made it a staple in various white-based strategies over the years. For collectors, owning the Exodus version of Reconnaissance connects them to a pivotal era in trading card game development. The card was illustrated by Val Mayerik, whose artistic contributions helped define the visual identity of the late 1990s. Collectors often seek out specific cards from this set to complete their Exodus collections or to build thematic decks centered around its mechanics. The card’s enduring presence in the Magic ecosystem speaks to its well-designed rules text and historical significance. Whether you are a seasoned collector focusing on vintage expansions or a player interested in the game’s foundational mechanics, Reconnaissance offers a compelling addition to your portfolio. Its simple yet powerful effect continues to be relevant, making it a worthwhile acquisition for any Magic: The Gathering enthusiast looking to diversify their collection with a piece of gaming history.
We'll pre-fill the product details from this catalog entry, so your listing lands on this exact page. Just add photos of your copy, pick its condition, and set your price.
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
The core identity of the card within the set.
The subject, team, league, and sport context tied to this card.
Featured
Reconnaissance
Game
Magic: The Gathering
Rarity, print treatment, and game-specific stats for this card.
Uncommon
Val Mayerik
Card Stock
English
{W}
Enchantment
W
Abilities, attacks, oracle text, and flavor text printed on the card.
{0}: Remove target attacking creature you control from combat and untap it. (If you activate during end of combat, the creature will untap after it deals combat damage.)
War favors the informed.
FAQ
Reconnaissance has a mana cost of one white mana, making it one of the most affordable Enchantments in the game. Its activation cost requires a source of colorless mana, which is a common resource in many decks.
Card number 17 is part of the Exodus expansion, which was released in 1998.
The Exodus version of Reconnaissance was illustrated by Val Mayerik. His artwork is a key part of the card's identity and is highly regarded by fans of the game's classic era.
Explore cards with this name across sets and editions. Check each card’s details before choosing a version.