The 2013 Magic: The Gathering Face the Hydra card Torn Between Heads, card number 14. This common sorcery offers strategic value by tapping multiple Heads to delay their untap while dealing 5 damage to each player.
Torn Between Heads
2013 • Magic: The Gathering • Face the Hydra
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Description
As a common sorcery with a mana value of 0, this card offers players an efficient way to interact with the board state without consuming significant mana resources. The card's primary effect allows the controller to tap up to two Heads they control, ensuring those permanents do not untap during the Hydra's next untap step. Simultaneously, Torn Between Heads deals 5 damage to each player, creating a high-risk, high-reward dynamic that forces difficult decisions in multiplayer or even two-player formats. Designed by Mike Sass, the card represents a specific moment in the Face the Hydra expansion, which focused on the interaction between Hydra decks and the Heads mechanic. Collectors of Magic: The Gathering trading card game cards often seek out specific set codes, such as TFTH, to complete their collections or to build themed decks. This card is notable for its dual effect, combining control elements with direct damage in a single spell. For investors and hobbyists alike, owning a copy of this card adds depth to any collection focused on the 2013 era of Magic releases. The card's straightforward rules text and impactful game effect make it a memorable part of the Face the Hydra set, appealing to those who appreciate strategic depth in low-cost sorceries. Whether used in gameplay or held as a collectible, Torn Between Heads remains a distinct piece of Magic history.
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Card Details
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Catalog Profile
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Featured Subject
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Featured
Torn Between Heads
Game
Magic: The Gathering
TCG Attributes
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Common
Mike Sass
Card Stock
English
Sorcery
Card Text
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Tap up to two Heads. They don't untap during the Hydra's next untap step. Torn Between Heads deals 5 damage to each player.










