Deep Spawn is a high-mana Homarid creature from the 1994 Fallen Empires expansion. This uncommon card features unique upkeep sacrifice mechanics and versatile interactive abilities.
Deep Spawn
1994 • Magic: The Gathering • Fallen Empires
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Description
Deep Spawn, card number 17 from the 1994 Fallen Empires set, stands as one of Magic: The Gathering's most mechanically complex creatures. Designed by Mark Tedin, this Uncommon card requires a substantial mana investment of five generic and three blue mana to cast, resulting in an eight-mana value. Despite the steep cost, it enters the battlefield as a formidable 6/6 Homarid creature, immediately asserting board presence with its high power and toughness stats. What truly distinguishes Deep Spawn in the collector's eye is its intricate rules text, which balances offensive power with significant strategic risks. The card possesses Trample, allowing excess damage to bypass blockers and hit the opponent's life total directly. However, maintaining control of this massive beast comes at a price: at the beginning of each of your upkeep phases, you must sacrifice Deep Spawn unless you mill two cards from your library. This mill requirement forces players to carefully manage their deck resources, adding a layer of deck-building strategy that defines its gameplay identity. The card also offers a potent activated ability that allows you to tap Deep Spawn to grant it Shroud until the end of the turn. Shroud prevents the creature from being targeted by any spells or abilities, effectively protecting it from removal or control effects for that critical turn. Additionally, this ability prevents Deep Spawn from untapping during your next untap step, meaning it will remain tapped and unable to attack or use abilities the following turn unless another effect refreshes it. This trade-off between protection and tempo loss creates a dynamic decision-making process every turn. For collectors of Vintage-era Magic cards, Deep Spawn represents a fascinating piece of design history from the Fallen Empires expansion. Its complex mechanics reflect the experimental nature of early set design, offering a unique gameplay experience that differs significantly from modern creature cards. Owning a copy of this card allows collectors to engage with a specific era of strategic depth and mechanical innovation in the trading card game.
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Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
The core identity of the card within the set.
Featured Subject
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Featured
Deep Spawn
Game
Magic: The Gathering
TCG Attributes
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Uncommon
Mark Tedin
Card Stock
English
{5}{U}{U}{U}
Creature — Homarid
6 / 6
U
Card Text
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Trample At the beginning of your upkeep, sacrifice this creature unless you mill two cards. {U}: This creature gains shroud until end of turn and doesn't untap during your next untap step. Tap this creature. (A creature with shroud can't be the target of spells or abilities.)











