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About This Card

The Heroism card from Magic: The Gathering's 1994 Fallen Empires set. This uncommon white enchantment features unique gameplay mechanics that appeal to vintage collectors.

Heroism

1994 • Magic: The Gathering • Fallen Empires

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Market Value
Raw/Ungraded Market: $0.11
Updated 1 day ago
Based on TCGplayer Market (reference)Check Price Guide

Market & Price History

  • $0.11
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    Guide Estimate
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Raw / Ungraded

TCGplayer Market (reference) · Guide Estimate evidence · captured Nov 10, 2026

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Product Overview

Description

Released in 1994 as part of the Fallen Empires expansion, Heroism is a white uncommon enchantment that offers a distinct strategic option within the Magic: The Gathering trading card game card ecosystem. Designed by Mark Poole, this card represents a specific era of game design where enchantments provided powerful defensive capabilities through sacrifice mechanics. For collectors, it serves as a tangible link to the mid-90s evolution of the game, often sought after for its historical significance and unique rules interaction. The card functions as an enchantment with a mana cost of two generic mana and one white mana, resulting in a mana value of three. Its color identity includes both red and white, reflecting its specific interaction with opposing red creatures. In play, Heroism allows the controller to sacrifice a white creature to prevent all combat damage dealt by attacking red creatures for that turn, unless the opponent pays an additional cost of two generic mana and one red mana. This mechanic creates interesting tactical decisions during gameplay, balancing resource management with defensive power. As an uncommon card from the FEM set code, Heroism holds a place in the broader history of collectible card games. It is particularly relevant to those interested in the strategic depth of early Magic expansions. The card's design and mechanics reflect the creative experimentation of the time, making it a notable item for enthusiasts of vintage gaming memorabilia. Whether building a thematic collection or exploring the roots of enchantment strategies, this card provides a concrete connection to the game's foundational years.

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Product Specs

Card Details

The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.

Catalog Profile

The core identity of the card within the set.

Year

1994

Series

Fallen Empires

Card Number

#6

Featured Subject

The subject, team, league, and sport context tied to this card.

Featured

Heroism

Game

Magic: The Gathering

TCG Attributes

Rarity, print treatment, and game-specific stats for this card.

Rarity

Uncommon

Artist

Mark Poole

Material

Card Stock

Language

English

Mana cost

{2}{W}

Type

Enchantment

Color

W

Card Text

Abilities, attacks, oracle text, and flavor text printed on the card.

Sacrifice a white creature: For each attacking red creature, prevent all combat damage that would be dealt by that creature this turn unless its controller pays {2}{R}.

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FAQ

Frequently Asked Questions

What is the mana cost of Heroism?

The Heroism card has a mana cost of {2}{W}, requiring two generic mana and one white mana to cast. It has a mana value of three and is a white enchantment card.

What does the Heroism card do in gameplay?

Heroism allows you to sacrifice a white creature to prevent all combat damage that would be dealt by attacking red creatures this turn, unless their controller pays {2}{R}.

Who illustrated the Heroism card?

The Heroism card from the Fallen Empires set was illustrated by Mark Poole. His artwork is part of the classic visual identity of the 1994 expansion.

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