Collect the 1994 Magic: The Gathering Fallen Empires card Merseine (23c), a blue Enchantment-Aura with unique counter-based gameplay mechanics.
Merseine
1994 • Magic: The Gathering • Fallen Empires
No Listings Available
No listings available right now.
Price History
$0.15
Description
The Merseine card, designated as number 23c in the 1994 Fallen Empires expansion, represents a distinct mechanical design within the original Magic: The Gathering era. As a blue Enchantment-Aura, this card requires a specific mana investment to enter the battlefield, bringing with it a unique counter system that defines its strategic role. The card's text allows it to enter with three net counters, fundamentally altering how it interacts with the enchanted creature throughout the game. Gameplay revolves around the accumulation and removal of these counters. If the Aura retains at least one net counter, the enchanted creature is prevented from untapping during its controller's untap step. This creates a persistent resource denial effect that can disrupt an opponent's strategy. Players can also choose to pay the enchanted creature's mana cost to remove a net counter, offering a flexible way to manage the card's state or potentially trigger other abilities dependent on counter removal. For collectors of vintage trading cards, Fallen Empires holds a significant place in Magic history as the second set released. The Merseine card, illustrated by Drew Tucker, showcases the artistic and mechanical style of the mid-1990s. As a common card, it was widely distributed, making it an accessible entry point for those building comprehensive collections of early Magic sets. The card's straightforward yet effective design appeals to both new players learning the game's foundational mechanics and veteran collectors who appreciate the evolution of card design. Whether you are looking to complete a set of vintage cards or simply appreciate the historical significance of early Magic designs, the Merseine card offers a tangible connection to the game's rich heritage. The card's unique counter mechanic remains a fascinating example of early design experimentation, making it a noteworthy piece for any Magic: The Gathering collection.
Have one of these to sell?
We'll pre-fill the product details from this catalog entry, so your listing lands on this exact page. Just add photos of your copy, pick its condition, and set your price.
Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
The core identity of the card within the set.
Featured Subject
The subject, team, league, and sport context tied to this card.
Featured
Merseine
Game
Magic: The Gathering
TCG Attributes
Rarity, print treatment, and game-specific stats for this card.
Common
Drew Tucker
Card Stock
English
{2}{U}{U}
Enchantment — Aura
U
Card Text
Abilities, attacks, oracle text, and flavor text printed on the card.
Enchant creature This Aura enters with three net counters on it. Enchanted creature doesn't untap during its controller's untap step if this Aura has a net counter on it. Pay enchanted creature's mana cost: Remove a net counter from this Aura. Only the controller of the enchanted creature may activate this ability.













