The Crimson Caravaneer, a foil Uncommon creature from the 2024 Magic: The Gathering Fallout expansion, featuring double strike and trample abilities.
Crimson Caravaneer
2024 • Magic: The Gathering • Fallout
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Description
The Crimson Caravaneer stands as a compelling addition to the 2024 Magic: The Gathering Fallout expansion, identified by card number 56 in the PIP set code. As a Red creature of the Human Scout type, this Uncommon card features a mana cost of two generic and one red mana, making it a strategic choice for decks focusing on aggressive plays. The card boasts a foil finish, enhancing its visual appeal for collectors who value distinct treatments within the series. Gameplay-wise, the Crimson Caravaneer brings significant impact with its double strike and trample abilities, allowing it to deal damage in both combat phases. Its unique ability creates a Junk token whenever it deals combat damage to a player, offering a resource-generating mechanic that can disrupt opponents and provide card advantage. This mechanic, combined with its low mana value, makes it a versatile tool in competitive and casual play alike. Collectors of the Fallout set often seek out the Crimson Caravaneer for its thematic resonance and gameplay utility. The card’s design and mechanics reflect the gritty, post-apocalyptic world of Fallout, appealing to fans of both Magic: The Gathering and the Fallout franchise. Whether you are looking to complete your set or add a powerful creature to your deck, this card offers a unique blend of strategy and collectibility.
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Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
The core identity of the card within the set.
Featured Subject
The subject, team, league, and sport context tied to this card.
Featured
Crimson Caravaneer
Game
Magic: The Gathering
TCG Attributes
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Uncommon
Nicholas Gregory
Card Stock
English
Foil
{2}{R}
Creature — Human Scout
1 / 2
R
Card Text
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Double strike, trample Whenever this creature deals combat damage to a player, create a Junk token. (It's an artifact with "{T}, Sacrifice this token: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.")
