Single Combat is a rare white sorcery from the 2024 Magic: The Gathering Fallout expansion, featuring impactful board-sweeping mechanics.
2024 • Magic: The Gathering • Fallout
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| Condition | Value | Source | Trend | Price Details |
|---|---|---|---|---|
$2.34 | Guide Estimate | +6.4% | ||
Raw / Ungraded
TCGplayer Market (reference) · Guide Estimate evidence · captured Oct 17, 2026
Single Combat (Card 458) is a notable inclusion in the 2024 Magic: The Gathering Fallout expansion. As a rare white sorcery, this card offers a dramatic board-clearing effect that resonates with players who enjoy controlling the battlefield. The card's design and mechanics reflect the intense, survival-focused themes characteristic of the Fallout universe, making it a compelling addition for fans of both the game and the franchise. The card requires five mana to cast, specifically three colorless and two white mana. Its primary effect forces each player to choose a creature or planeswalker they control and sacrifice the rest of their permanents. Furthermore, it includes a restrictive clause preventing players from casting creature or planeswalker spells until the end of the caster's next turn. This dual impact of board destruction and tempo loss makes Single Combat a powerful tool in specific strategies. Collectors value this card for its artistic representation by Josh Hass and its thematic connection to the Fallout IP. For traders, the card's rarity and unique mechanics drive interest among those building themed decks or seeking high-impact spells from the set. Whether you are a seasoned Magic: The Gathering veteran or a new collector drawn to the Fallout crossover, Single Combat provides a distinct gameplay experience.
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The core identity of the card within the set.
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Featured
Single Combat
Game
Magic: The Gathering
Rarity, print treatment, and game-specific stats for this card.
Rare
Josh Hass
Card Stock
English
{3}{W}{W}
Sorcery
W
Abilities, attacks, oracle text, and flavor text printed on the card.
Each player chooses a creature or planeswalker they control, then sacrifices the rest. Players can't cast creature or planeswalker spells until the end of your next turn.
Some fight to destroy their enemies. Some fight to destroy themselves.
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