This 2004 foil printing of Stasis Cocoon from the Fifth Dawn set is a white Enchantment-Aura that restricts enchanted artifacts from attacking or blocking.
Stasis Cocoon
2004 • Magic: The Gathering • Fifth Dawn
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Market & Price History
| Condition | Value | Source | Trend | Price Details |
|---|---|---|---|---|
$0.53 | Guide Estimate | +1.9% | ||
- $0.53
- Source
- Guide Estimate
- Trend
- +1.9%
- Price Details
30-day Price History
Raw / Ungraded
TCGplayer Market (reference) · Guide Estimate evidence · captured Sep 25, 2026
Description
The 2004 release of Stasis Cocoon from the Fifth Dawn expansion stands as a notable piece of Magic: The Gathering history. Card number 18 in the 5DN set, this foil printing features artwork by Kev Walker and serves as a white one-mana Enchantment — Aura. Its gameplay function is straightforward yet impactful: it enchants an artifact, preventing that permanent from attacking or blocking while also silencing all of its activated abilities. This control effect makes it a staple for decks aiming to neutralize opponent resources without dealing direct damage. Collectors often seek out the foil version of this card for its shimmering finish, which contrasts with the standard nonfoil prints. The Fifth Dawn set itself is part of the Lorwyn block, focusing heavily on the Auriok civilization and the conflict between golems and human ingenuity. The flavor text, referencing the grip of Auriok magic, hints at the lore behind the card’s creation, adding a layer of narrative depth for fans of the game’s universe. While Stasis Cocoon is a common rarity, its utility in controlling artifact-heavy strategies has kept it relevant among competitive players and casual enthusiasts alike. Whether you are building a competitive deck or expanding your collection of foil cards, Stasis Cocoon provides a reliable way to lock down key permanents. Its low mana cost allows it to be played early in the game, giving you immediate impact on the battlefield. For those interested in the strategic depth of the game, this card exemplifies the balance between offense and defense that defines Magic: The Gathering.
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Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
The core identity of the card within the set.
Featured Subject
The subject, team, league, and sport context tied to this card.
Featured
Stasis Cocoon
Game
Magic: The Gathering
TCG Attributes
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Common
Kev Walker
Card Stock
English
Foil
{1}{W}
Enchantment — Aura
W
Card Text
Abilities, attacks, oracle text, and flavor text printed on the card.
Enchant artifact Enchanted artifact can't attack or block, and its activated abilities can't be activated.
Though the grip of a golem is strong, the grip of Auriok magic is far stronger.






