The Suntouched Myr is a 2004 Magic: The Gathering card from the Fifth Dawn expansion, featuring the Sunburst mechanic on a 3-mana Artifact Creature.
Suntouched Myr
2004 • Magic: The Gathering • Fifth Dawn
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Description
Released in 2004 as part of the Fifth Dawn expansion, the Suntouched Myr (Card #160) is a staple artifact creature in the Magic: The Gathering trading card game. Designed by Greg Hildebrandt, this common card serves as a versatile tool for players and collectors alike within the Mirrodin block. As a 3-mana Artifact Creature — Myr with 0 power and 0 toughness, its true value lies in its Sunburst ability. This mechanic allows the creature to enter the battlefield with +1/+1 counters equal to the number of colors of mana spent to cast it, making it a flexible addition to any deck strategy. Collectors often seek this card for its historical significance in the Fifth Dawn set, which expanded the lore of Mirrodin’s metallic world. The card’s simple yet impactful design, combined with its enduring gameplay utility, makes it a consistent favorite among Magic enthusiasts. Whether you are building a competitive deck or expanding your collection of artifact creatures, the Suntouched Myr represents a key piece of Magic’s rich history. Its straightforward rules text and reliable performance have cemented its place in the game’s legacy, appealing to both seasoned veterans and newcomers exploring the Fifth Dawn era.
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Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
The core identity of the card within the set.
Featured Subject
The subject, team, league, and sport context tied to this card.
Featured
Suntouched Myr
Game
Magic: The Gathering
TCG Attributes
Rarity, print treatment, and game-specific stats for this card.
Common
Greg Hildebrandt
Card Stock
English
{3}
Artifact Creature — Myr
0 / 0
Card Text
Abilities, attacks, oracle text, and flavor text printed on the card.
Sunburst (This creature enters with a +1/+1 counter on it for each color of mana spent to cast it.)
As the fifth sun joins the other four, new abilities awaken in the creatures of Mirrodin.
