Helm of Chatzuk is a rare artifact card from the 1997 Fifth Edition of Magic: The Gathering, known for its powerful banding mechanics.
1997 • Magic: The Gathering • Fifth Edition
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$0.55
Helm of Chatzuk, designated as card number 376 in the 1997 Fifth Edition, remains a notable artifact within the Magic: The Gathering trading card game. Created by artist Mark Tedin, this card is classified as rare, marking it as a sought-after piece for enthusiasts of the game's early expansions. The card’s utility stems from its ability to grant banding to a target creature, a mechanic that allows for unique combat interactions and damage division. This strategic depth has kept the card relevant among collectors who appreciate the foundational designs of the game's history. Collecting Helm of Chatzuk often appeals to those building comprehensive sets of Fifth Edition or focusing on artifact-based decks. Its status as a rare card from the 5ED set code makes it a staple for those documenting the evolution of Magic's mechanics. The artifact type line and its single mana cost make it a versatile inclusion in various strategies, though its primary value for many lies in its historical significance and mechanical uniqueness. For investors and hobbyists, maintaining the integrity of this piece is paramount. Whether acquired for a personal collection or as part of a broader investment portfolio, Helm of Chatzuk represents a tangible link to the mid-90s era of trading card games.
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The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
The core identity of the card within the set.
The subject, team, league, and sport context tied to this card.
Featured
Helm of Chatzuk
Game
Magic: The Gathering
Rarity, print treatment, and game-specific stats for this card.
Rare
Mark Tedin
Card Stock
English
{1}
Artifact
Abilities, attacks, oracle text, and flavor text printed on the card.
{1}, {T}: Target creature gains banding until end of turn. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding a player controls are blocking or being blocked by a creature, that player divides that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
Whether inspired by fear or by honor, all loyalty lends might.