Seasinger is a blue Merfolk creature card from the 1997 Fifth Edition of Magic: The Gathering, featuring unique abilities that manipulate control of other creatures.
Seasinger
1997 • Magic: The Gathering • Fifth Edition
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$0.43
Description
The Seasinger card, designated as number 121 in the Fifth Edition set of Magic: The Gathering, represents a distinctive piece of blue mana strategy from 1997. As a Merfolk creature, this card offers collectors and players a fascinating look into the early design philosophies of the game's blue color identity. The card's mechanics revolve around conditional effects that challenge the controller's resource management, specifically regarding islands and tapped permanents. For enthusiasts of vintage Magic: The Gathering, Seasinger stands out due to its complex rules text. The creature imposes a sacrifice condition if the controller lacks islands, while also offering a choice during the untap step to delay its own readiness. Its primary offensive capability allows the controller to temporarily seize command of a target creature owned by an opponent who controls an island, provided Seasinger remains tapped. This interaction highlights the intricate tactical decisions that defined the early eras of the trading card game. Collectors often seek out cards from the Fifth Edition set for their historical significance in the Magic: The Gathering catalog. Seasinger serves as an interesting case study in design, illustrating how early sets experimented with control-based mechanics and resource denial. Whether you are completing a set, building a themed collection, or simply appreciate the strategic depth of vintage cards, Seasinger offers a tangible connection to the game's rich history.
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Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
The core identity of the card within the set.
Featured Subject
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Featured
Seasinger
Game
Magic: The Gathering
TCG Attributes
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Uncommon
John Matson
Card Stock
English
{1}{U}{U}
Creature — Merfolk
0 / 1
U
Card Text
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When you control no Islands, sacrifice this creature. You may choose not to untap this creature during your untap step. {T}: Gain control of target creature whose controller controls an Island for as long as you control this creature and this creature remains tapped.












