Summon: Yojimbo is a Saga Samurai enchantment creature from the 2025 Final Fantasy Commander subset of Magic: The Gathering, featuring unique lore-based mechanics.
2025 • Magic: The Gathering • Final Fantasy • Commander
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$10.85
Summon: Yojimbo stands as a formidable presence in the 2025 Final Fantasy Commander subset of Magic: The Gathering, bridging the gap between the strategic depth of TCG gameplay and the nostalgic world of Final Fantasy. As a white Enchantment Creature — Saga Samurai, this card introduces a distinct gameplay loop centered around lore counters and escalating defensive and economic benefits. The card’s Saga structure dictates its progression, offering three distinct phases that unfold over time. Initially, it exiles unwanted artifacts, enchantments, or tapped creatures controlled by opponents, providing immediate board control. As the Saga advances, it enforces a strict defense, forcing opponents to pay a cost to attack, thereby protecting the player’s life total. The final phase rewards patience and aggression by creating Treasure tokens based on the number of opponents controlling powerful creatures, fueling future spells and abilities. For collectors of Magic: The Gathering, this card represents a significant crossover event. The Final Fantasy subset brings beloved characters and themes into the TCG format, appealing to fans of both the card game and the video game franchise. Completing the Commander subset requires gathering these unique Saga cards, each offering different strategic angles. Its rarity as a Rare card further enhances its appeal among those looking to build a comprehensive collection of the set's offerings.
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The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
The core identity of the card within the set.
The subject, team, league, and sport context tied to this card.
Featured
Summon: Yojimbo
Game
Magic: The Gathering
Rarity, print treatment, and game-specific stats for this card.
Rare
Hisashi Momose
Card Stock
English
{3}{W}
Enchantment Creature — Saga Samurai
5 / 5
W
Abilities, attacks, oracle text, and flavor text printed on the card.
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) I — Exile target artifact, enchantment, or tapped creature an opponent controls. II, III — Until your next turn, creatures can't attack you unless their controller pays {2} for each of those creatures. IV — Create X Treasure tokens, where X is the number of opponents who control a creature with power 4 or greater. Vigilance