Review the details of Erosion, card #70 from the iconic 1995 Fourth Edition of Magic: The Gathering. This blue Aura enchantment offers a unique strategic advantage by taxing opponents who control key lands.
Erosion
1995 • Magic: The Gathering • Fourth Edition
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Description
Erosion, card number 70 in the Fourth Edition set, represents a pivotal piece of early Magic: The Gathering strategy released in 1995. As a blue Enchantment — Aura, this card introduces a persistent, escalating threat that forces opponents to make difficult resource management decisions. The card requires three blue mana to cast, establishing it as a mid-to-late game tool that demands mana acceleration or careful sequencing to deploy effectively. Once attached to an opponent's land, Erosion creates a continuous drain on their resources. At the beginning of the enchanted land's controller's upkeep, they must choose to pay one mana or lose one life. This mechanic transforms a single land into a liability, compelling the opponent to divert mana away from spells or sacrifice health to maintain board presence. For players looking to understand the foundational mechanics of the trading card game, this card illustrates the power of attrition and card advantage through forced responses. The 1995 Fourth Edition release is widely recognized as a cornerstone of the Magic: The Gathering legacy, bringing together core mechanics and a balanced mana base that defined the game for years. Collectors often seek out cards like Erosion to complete their Fourth Edition sets or to appreciate the design philosophy of the game's early years. The artwork by Pete Venters adds to the visual identity of this classic release, making it a recognizable piece for veteran players. In the context of The catalog, Erosion stands as a testament to the strategic depth available in the game's earliest expansions. Whether you are a historian of the game, a collector of vintage cards, or a player studying the roots of competitive play, this Aura provides a clear example of how simple mechanics can create complex gameplay scenarios. It remains a relevant discussion point for those interested in the evolution of Magic: The Gathering design.
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Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
The core identity of the card within the set.
Featured Subject
The subject, team, league, and sport context tied to this card.
Featured
Erosion
Game
Magic: The Gathering
TCG Attributes
Rarity, print treatment, and game-specific stats for this card.
Common
Pete Venters
Card Stock
English
{U}{U}{U}
Enchantment — Aura
U
Card Text
Abilities, attacks, oracle text, and flavor text printed on the card.
Enchant land At the beginning of the upkeep of enchanted land's controller, destroy that land unless that player pays {1} or 1 life.
FAQ
Frequently Asked Questions
What is the mana cost of Erosion in Magic: The Gathering?
Erosion has a mana cost of three blue mana, represented as {U}{U}{U}. This makes it a mid-game spell that typically requires mana acceleration to cast in the early turns of a match.
How does the Erosion enchantment mechanic work?
Erosion is an Aura that enchants a land. At the beginning of the enchanted land's controller's upkeep, that player must pay one mana or lose one life. This creates a steady pressure on their resources.
Which set is Erosion card number 70 from?
Erosion is card number 70 from the Fourth Edition set of Magic: The Gathering, which was released in 1995. This set is a foundational release for the trading card game.
Cards Named Erosion
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