The Jump card (number 79) from Magic: The Gathering's 1995 Fourth Edition set. This blue instant allows players to grant flying to a target creature until end of turn.
1995 • Magic: The Gathering • Fourth Edition
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| Condition | Value | Source | Trend | Price Details |
|---|---|---|---|---|
$0.14 | Guide Estimate | +16.7% | ||
Raw / Ungraded
TCGplayer Market (reference) · Guide Estimate evidence · captured Oct 7, 2026
Mark Poole’s artwork accompanies the Jump card, a foundational instant spell from Magic: The Gathering’s 1995 Fourth Edition release. Identified as card number 79 in the set, this common blue spell has long served as a reliable tool for players seeking temporary aerial advantage. With a mana cost of a single blue mana and a mana value of one, Jump offers an efficient way to alter the battlefield dynamics in the early stages of a game. As an instant, Jump can be played during either player’s turn, providing flexibility that has kept it relevant across various formats and playstyles. The card’s effect allows a player to target a creature and grant it the flying ability until the end of the turn. This temporary boost can be crucial for evading ground-based blockers or delivering unblocked damage to an opponent. The straightforward nature of the card’s rules text makes it accessible to new players while still offering strategic depth for experienced veterans. Collectors often seek out Jump for its place in the history of Magic: The Gathering. Fourth Edition was a pivotal release that standardized many elements of the game, and cards like Jump helped define the blue mana color identity. The card’s design reflects the era’s aesthetic, with clear typography and a layout that prioritized readability. For those building comprehensive collections of Magic: The Gathering cards, Jump represents a key piece of the game’s early evolution. Whether you are a seasoned collector or a new enthusiast, Jump offers a glimpse into the strategic possibilities that have made Magic: The Gathering a enduring phenomenon. Its simplicity and effectiveness continue to resonate with players who appreciate the game’s deep strategic roots.
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The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
The core identity of the card within the set.
The subject, team, league, and sport context tied to this card.
Featured
Jump
Game
Magic: The Gathering
Rarity, print treatment, and game-specific stats for this card.
Common
Mark Poole
Card Stock
English
{U}
Instant
U
Abilities, attacks, oracle text, and flavor text printed on the card.
Target creature gains flying until end of turn.
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