The 1995 Fourth Edition Sengir Vampire card (#160) is a classic black creature from Magic: The Gathering, featuring the iconic Flying ability and a powerful counter-synergy mechanic.
1995 • Magic: The Gathering • Fourth Edition
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| Condition | Value | Source | Trend | Price Details |
|---|---|---|---|---|
$0.49 | Guide Estimate | -2% | ||
Raw / Ungraded
TCGplayer Market (reference) · Guide Estimate evidence · captured Nov 3, 2026
Released in 1995 as part of the Fourth Edition expansion, the Sengir Vampire (card number 160) remains one of the most recognizable creatures in Magic: The Gathering history. Crafted by artist Anson Maddocks, this uncommon black card has defined the vampire archetype for decades, serving as a foundational piece for collectors of vintage trading card game sets. Its enduring popularity stems from its balanced mana cost and versatile gameplay mechanics that reward strategic planning. As a five-mana 4/4 creature, the Sengir Vampire brings significant presence to the battlefield. Its most notable trait is the Flying keyword, allowing it to evade most ground-based defenses and strike directly at players or key threats. This mobility makes it a persistent threat that opponents must address with specific removal spells or creatures possessing their own flying capability. Beyond its offensive pressure, the card features a potent ability: whenever a creature it damages dies, the Sengir Vampire gains a +1/+1 counter. This mechanic allows the card to grow increasingly difficult to remove as the game progresses, turning a standard creature into a looming powerhouse if left unchecked. Collecting vintage Magic cards involves appreciating the design evolution of the game, and Fourth Edition represents a pivotal era in TCG development. The Sengir Vampire exemplifies the straightforward yet impactful design philosophy of the mid-90s, where creature power levels were carefully calibrated to encourage aggressive yet calculated deck building. For enthusiasts of the format, owning this card is about preserving a piece of gaming heritage. It serves as a tangible link to the early days of competitive play and casual gatherings alike. Whether used in a nostalgic collection or appreciated for its mechanical elegance, this card continues to hold a special place among Magic: The Gathering enthusiasts. The combination of its historical significance, artistic legacy, and functional design ensures its status as a perennial favorite among collectors and players.
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The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
The core identity of the card within the set.
The subject, team, league, and sport context tied to this card.
Featured
Sengir Vampire
Game
Magic: The Gathering
Rarity, print treatment, and game-specific stats for this card.
Uncommon
Anson Maddocks
Card Stock
English
{3}{B}{B}
Creature — Vampire
4 / 4
B
Abilities, attacks, oracle text, and flavor text printed on the card.
Flying (This creature can't be blocked except by creatures with flying or reach.) Whenever a creature dealt damage by this creature this turn dies, put a +1/+1 counter on this creature.
FAQ
In the Fourth Edition set, the Sengir Vampire is printed with an uncommon rarity, indicated by a silver symbol. While not the rarest card in the set, its iconic status and continued relevance in the game make it highly sought after by collectors.
The Sengir Vampire is a 4/4 creature with Flying. Its secondary ability allows it to gain +1/+1 counters whenever a creature it deals damage to dies during the turn. This makes it a growing threat that can overwhelm opponents if not removed quickly.
The artwork for the Sengir Vampire in Fourth Edition was created by Anson Maddocks. His illustration has become synonymous with the vampire archetype in Magic: The Gathering, influencing the visual identity of the creature type for years.
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